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Scales of War: DnD 4e PBF

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Tavana:
You cautiously walked down the hallway towards the entrance, and make your way back to the room where the Drakes ambushed you. The blue glow continues to light the room until Adis casts some Light on the situation.

Nothing seems to have moved, and the corpse of the Gnome is smelling rather more foul than it did before. There aren't even any marks from scavengers eating at the corpse, which seems a bit odd. Seeing him does remind Graven of the small iron key he got from the corpse just before your hasty retreat.

Spoiler (click to show/hide)Graven is now at 33/35 Health. Anyone else wanting to spend a healing surge might want to say so before heading into another encounter. =)

S.K. Ren:
"Odd, why were the other corpses moved and this one left to rot?" Adis murmured to himself. Patrolling the perimeter of the room, Adis checked the alcoves for any signs of the Drakes they encountered.
Spoiler (click to show/hide)Active Search Check: 1d20+1=16

Tavana:
Adis finds absolutely nothing new. Nothing has been touched since you last left the room.

As a reminder, since Adis has a poor memory, you found a bunch of bones and a heap of tattered rags and not much else in the alcoves. They looked like they would be used to hold bodies, but they are unoccupied.

Spoiler (click to show/hide)Unless anyone has anything else to do in this room, I'll assume you wander back to the room you had your last encounter in as suggested, and that you'll take one of the doors from that room.

For reference, here's your current map:

S.K. Ren:
Noting nothing new, Adis goes to inspect the debris pile. If there are eggs in there, it could mean trouble... or profit.

Malek Deneith:
- "No activity here. We might as well go back and continue down the corridor where goblins were."

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