General > Graveyard
Scales of War: DnD 4e PBF
S.K. Ren:
Adis sat with his back along the northern wall. "Graven, it was previously suggested that you be the one to open doors from now on so would you do the honors and take a peek?" he said after a moment of silence.
Malek Deneith:
- "I only suggested that we don't open all doors at once and touch everything that stands out to see what it does wizard..." - if construct's face could show emotions, it would have shown iritation as he walked up to northern door and opened it.
Tavana:
Beyond the door was a blackness the brazier in the room of dead goblins couldn't pierce. After a momentary pause for Adis to lighten the view, you're treated to a view of a bleak, long hallway. The walls are slightly smoothed, but the main feature is a jagged hole ten feet from the door. Someone did a little remodling it looks like.
After a moment, you notice something moving above the hole: two ropes dangle above it, connected to the ceiling. They seem newer than the rest of the hallway, and you feel certain that the goblins put these in place. Hopefully they knew what they were doing.
At the edge of Adis' light you notice the hallway has an opening to the left.
Spoiler (click to show/hide)If you'd like to try to cross the pit, with or without the ropes, I'll need a d20 roll. Or Rah can use his super jumping powers.
I have updated the map with the extent of your current light radius.
Gargulec:
'Well...'
Karan took a running start and jumped across the pit, landing heavily and gracelessly on the other side.
'...you live only once.'
Spoiler (click to show/hide)Active athletics check with a running start:
1d20+2=12
Should be enough to jump the pit.
Tavana:
Karan successfully clears the pit. Nothing reaches out of the darkness beyond the Light spell to attack her either, so it appears to be somewhat safe.
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