General > Graveyard
Scales of War: DnD 4e PBF
Madtrixr:
"Well well. This wasn't as bad as I thought it would be. Except for our good friend starting to bleed, but I can take care of that. Anyways, TO BATTLE!"
Norian does the usual. LoF followed by healing, except that the lance screams towards the Magma claw at a speed faster than usual, when it impacts, a small flash of light bursts out. Norian gets very excited and performs the prayer to heal Karan with relish. It shows as his god smiles upon him and and the healing light is a bit stronger than usual.
Spoiler (click to show/hide)Standard:Attack H2:Lance Of Faith (Attack, Damage) (1d20+4=24, 1d8+4=10)
C-C-C-C-CRITICAL!: Critical extra damage roll (1d6=1)
So, 12+1 is 13. Not the best, but hey, a crit is a crit.
Minor: Healing word on Karan: Surge+4(Healer's Lore)+Healing Word bonus (1d6=5)
Tavana:
Spoiler (click to show/hide)At long last...
The role of Rah will be play by Tavana for the time being. If anyone wants to get in to the game, Rah will find a way to die or wander off.
Rah leaps forward to battle, but is caught off guard and misses badly.
Spoiler (click to show/hide)Move to G2.
Badly missed attack roll.
Adis > Karan > Magma Claw
S.K. Ren:
Adis reached out his hand in vain to stop Graven from aggravating them more, but was too slow. While you may be able to bribe mama beasts, that chance was most likely lost now. Sticking to the wall, Adis targeted the more distant of the magma beasts. The white beam struck the creature, erupting into a cloud of steam. Whether the attack had any effect could not be determined.
Spoiler (click to show/hide)Move Action: Move to F5
Standard Action: Cast Ray of Frost on Magma Claw(K1); Attack 1d20+5=19 vs Fortitude; Damage 1d6+6=11
Gargulec:
Hissing in pain and surprise alike, as the molten rock clung to her armor- though it must be admitted that pain was somewhat weaker than she would expect, no doubt thanks to her demonic ancestry- Karan took a powerful swing at the creature that has just wounded her. However, the molten rock constrained her more than she expected, and the being proved to be out of reach. She tried to free herself from this binds, but again, failed horribly, only entangling herself further.
Spoiler (click to show/hide)Avalanche strike at the lava claw, missed badly: 1d20+6=12
Karan gets -4 to all defences until the end of her next turn.
Save vs. ongoing damage: 1d20=12
Save vs. immobility: 1d20=1
Tavana:
The party rushes to battle, with not much out of the ordinary besides Karan looking totally awesome bursting free from hardening magma looking better than she did before she was encased in it.
Full of rage, the Magma Claws press on the attack, focusing on their rocky friend, Graven. A hot claw pierces Graven's armor, but thankfully he is able to dance away from the huge pile of magma the other creature spews at him.
Spoiler (click to show/hide)Graven damages Magma Claw [H2] by 16. The creature is slowed as well.
Norian damages Magma Claw [H2] by 13.
Norian heals Karan for 16. Karan now has 25 HP.
Adis damages Magma Claw [K1] by 13.
Karan saves against ongoing damage and immobilized effect. (They're a joint effect, I counted your first roll.)
Magma Claw [H2] damages Graven by 10+3 fire damage, 20 remain.Spoiler (click to show/hide)Initiative:
Magma Claw (already moved)
Graven
???
Norian
Rah
Adis
Karan
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