General > Graveyard
Scales of War: DnD 4e PBF
Tavana:
Most of the party is able to pull their way free from the webs, and Norian even manages to make the ettercap squeal (grunt? hiss? it's hard to tell) in pain as the fire laps along the webs spreading outwards.
Graven's sword slashes down hard against the ettercap that steps near him, but his swing gets tangled in the mass of webs. On the plus side, the ettercap is no more successful at hurting the warforged.
Spoiler (click to show/hide)Graven is healed by 10 (19 remain).
Graven is no longer immobilized or bloodied.
Ettercap Fang Guard [H3] is no longer slowed.
Karan is no longer immobilized.
Norian damages Ettercap Fang Guard [H3] by 5. It's bloodied.
Norian is no longer immobilized.Spoiler (click to show/hide)Initiative:
Ettercap Fang Guard
Inatai
Ettercap Webspinner
Graven
Adis
Karan
NorianSpoiler (click to show/hide)
Xander Morhaime:
"These webs are becoming bothersome," Inatai remarked as he once more journeyed through the shadows, appearing behind the nearby Ettercap to strike it a blow while the Warforged distracted it.
Spoiler (click to show/hide)Move: Shadow Step to H2
Free: Assassin's Shroud at I3 Ettercap
Standard: Shadow Storm with active Shroud on I3 Ettercap
Tavana:
Inatai's attacks gain tremendous amounts of power due to all the shadows on these creatures, but they still don't manage to find their mark.
The ettercap in the rear makes a small movement and a bulge of webbing slaps against Inatai's face, constricting his movement once more. With what sounds like an angry gurgle, the creature speeds forward and slaps his side against the Gith. It's only as the spidery creature pulls away that you can see the stinger.
Spoiler (click to show/hide)Inatai is no longer immobilized.
Inatai is restrained (save ends).
Ettercap Webspinner [G3] damages Inatai by 9 (5 remain). Inatai is bloodied.
Inatai has 5 poison ongoing damage (save ends).Spoiler (click to show/hide)
Malek Deneith:
Seeing the monster before him is distracted, warforged too a good, solid swing at it, before moving away from between burning webs.
Spoiler (click to show/hide)Standard Action: Iron Fist at first enemy that moves into range. Attack (1d20+9=28) vs AC. Hit: Damage (1d10+4=11). Effect: I gain resistance 2 to all damage until end of my next turn.
Move Action: Shift to I5
S.K. Ren:
After a few moments of struggling, Adis managed to get at least his arms free. Focusing on the space between the remaining Ettercaps, he evoked another swarm of invisible attackers to distract them. The Ettercaps however did not seem to be phased by the illusion. With nothing more to do, Adis tried to desperately free himself before the fire reached him, but it was to no avail.
Spoiler (click to show/hide)Standard Action: Winged Horde; Attack (G3)(I3); Miss
Saving Throw: 1d20=8
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