General > Graveyard
Scales of War: DnD 4e PBF
Tavana:
Dodging the claws of the drake, Graven jumped down onto the staircase and used the force of his decent to crack some serious goblin bones. Inatai popped up right behind him and splatted the drake in a fashion that made Norian's earlier Pelor beheading look tame. I won't even attempt to describe it.
Spoiler (click to show/hide)Graven damages Goblin Archer by 14.
Inatai splats the Guard Drake for 26 damage. It dies.
Battlemap will be dispensed of as Graven has blocked the Archer's only escape route. Feel free to skip your move action.
Norian is now up.
Madtrixr:
Norian wiped the drake blood off of his face. "Wow Inatai, that was AMAZING! I didn't even know that drake bones could DO that! Anyways, I think you guys have got this. I'll just keep watch for other threats, if anyone needs healing, yell."
With that, Norian begins to survey the surrounding area incase there were more baddies trying to sneak up, while the more physical members finish off the archer. He takes a deep breath, and begins to divert his attention to his surroundings
Spoiler (click to show/hide)Perception check (1d20+5=25)
That's it.
S.K. Ren:
Adis slouched against the wall. His stamina was not holding up for some reason. His companions were making a racket in the far room trying to finish off the enemy. Casting a dirty glare its way, he sat down to rest.
Spoiler (click to show/hide)Standard Action: Cast Cloud of Daggers on the Archer; Attack 1d20+6=21 vs Reflex; Damage 1d6+4=9; Zone: Any creature that starts its turn or moves into the zone takes 1 Force damage. The Zone lasts until the end of my next turn
Gargulec:
Karan quickly moves towards the last remaining foe, hoping to harm him at least.
Spoiler (click to show/hide)Move to L2. Devastating Strike on the goblin on L1, Karan takes -2 to all defences until the end of her next turn.
Rolls: 1d20+8=23, 1d20+1d12+4=28
Tavana:
The fullblade slips through a notch in the armor near the Archer's neck, and it severs something that apparently was quite vital, as the Archer stops moving entirely and slumps down within a matter of moments. The noise of battle ebbs away, and shortly Sertanian joins you, an oddly happy smile on his lips for such a bloody scene. While you look over the bodies of the dead he rifles through the sacks and bedrolls lining the walls, but doesn't find anything.
He looks down the staircase and motions to your group saying "This has to be the spiral staircase they brought me up when they took me from Mirtala. Let's hope she's in a better state than Kartenix."
Heading down the stairs you're presented with what appears to be the living quarters, if upstairs was their sleeping area. Down a narrow hallway there are four squat sarcophagi littered with things that the Goblins have set aside and forgotten. A flickering light of candles brings your attention to two altars in an adjacent area - but a strong and unpleasant smell coming from a pit nearby it makes you wary to venture over to look at them unless you really have to.
A heavy door leads south, and a tunnel shoots off to the west. Adis correctly informs you that they should lead you to 'that hallway with the pits'.
Spoiler (click to show/hide)Not sure about the dice used for Karan's last damage roll. I show them as 1d12+1d8+4...but the roll I made for damage with those dice killed the Archer anyhow. So, have some experience:
Your party gains 577XP total, or 115XP each (1126 total).
Adis: HP: 18/25 Surges: 6/ 6 AP: 1 Damage dealt: 46
Graven: HP: 33/39 Surges: 12/13 AP: 0 Damage dealt: 52
Inatai: HP: 11/26 Surges: 7/ 7 AP: 1 Damage dealt: 39
Karan: HP: 25/37 Surges: 11/11 AP: 1 Damage dealt: 17
Norian: HP: 28/28 Surges: 7/ 7 AP: 1 Damage dealt: 46
Spoiler: Room Details (click to show/hide)The sarcophagi appear to have been sealed, but the sealant is cracked and crumbling. The lids could probably be moved with a bit of strength.
The sewage pit is something you can investigate if you really want to.
The altars can also be investigated, no roll for passing the sewage pit to get to them. But your companions might not want to stand near you for a few turns. ;)Spoiler (click to show/hide)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version