General > Graveyard
Scales of War: DnD 4e PBF
Gargulec:
Karan appeared to be really annoyed after combat, even more than usually. Apparently her streak of bad luck with goblinoids struck her ego more than she would want to admit. Disregarding the religious discussion, she approached the sarcophagus.
'Me, mage' she muttered to Adis, taking her sword, and using the blade of it as a makeshift crowbar, inserting it between the lid, and then strongly pulling it downwards, hoping that the enchanted steel will not break.
Tavana:
The smell of stale coffin is a very welcome scent in comparison to the wonderful sewage pit. Karan manages to get the top of the sarcophagus firmly off, making sliding it the rest of the way an easy task. Inside there's a very well decayed skeleton with arms folded over its chest. It's clutching a small, ornamental pendant with an eye engraved on it.
Down near the feet of this skeleton is an odd parcel, wrapped in tattered cloth. Brushing away the cloth reveals a well preserved piece of leather armor, and a small bag with a gem and a few coins within it.
Heartened by this turn of events, Karan continues to pry off the heavy stone lids, with mixed results. Only the nearest sarcophagus has anything of worth, and the two southern ones have multiple skeletons inside, in odd positions. It's hard to decide what they're doing, or who would have buried them in that fashion. But you're able to distract yourself from the sight by the shiny orb from the northern tomb.
Spoiler (click to show/hide)If you decide to take the items, they are listed below:
Luring Withdrawal Leather Armor +1
Orb of Unlucky Exchanges +1
1 gem (100gp)
80gp
S.K. Ren:
Adis took the orb in hand, examining its surface. While doing so, he felt the base of his robes being pulled. The small familiar had returned with news. Images of a dark hallway and small moving figures in the darkness filled Adis' mind.
"It seems we may have more gnomes on our hands. I cannot tell due to the darkness but there are definitely several short things moving about behind that door. The corridor continues for a ways and turns left." Adis announced, storing the tiny gelatinous cube inside his robes. He would have to find a container to keep it in once they left, or he would be naked before the week was out.
Spoiler (click to show/hide)I'll be taking the orb if there are no objections.
Xander Morhaime:
Inatai turned his attention to the parcel instead of the obvious shiny item, unwrapping it to find the leather armour it contained.
"This would be useful. I shall keep it," he stated, withdrawing briefly out of sight to change outfits, leaving the other spoils to be divided as others saw fit. "As to the corridor ahead: we have an advantage now, for we know what dangers may lurk, while those dangers do not yet know what comes their way. I say we press on."
Madtrixr:
"Hmm... You may in fact be correct, Graven. What that leads to now is why there where altars to Vecna here in the first place...An old cult? Maybe an ancient civilization? Who knows? Once again, I'll need more evidence to figure this out." Norian turns around and walks away from the pit.
"Okay, first the good news. I didn't find any sacrifices or anything similar down there, so we can assume, at least for now, the the others are still alive."
"On the other hand, I smell absolutely horrendous right now, and will need to wash myself throughly when we get back to town. By the way, I agree with Inatai, let's get moving, after we grab the rest of the stuff, of course." Norian suddenly had a thought. It was time consuming, and would probably turn up nothing, but he wanted to make sure he had covered all his bases. "Wait, let me take a quick look at these skeletons, maybe there's a reason they're buried like this, if not, then we can get moving, I suppose."
Norian proceeds to go over to the coffins and take a look. He is immediately struck by the feeling that something wasn't quite...right, about the skeletons. He couldn't put his finger on it, but there was certainly something off. "I...I may need some assistance, Adis, perhaps you can come over and see if you can figure out what's wrong with these skeletons, because I can't. But there IS something wrong. There's some extra hands in these southernmost tombs, but not from any of the skeletons in there, but there's something up, I don't know what though. What's going on here?"
Spoiler (click to show/hide)Religion Check (1d20+8=19) Maybe they're missing a hand...or something else is up with them. I don't know, but it's a once-over. Can't be too careful.
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