A smile creases Councilmember Eoffram Troyas' face, and he sits back in his chair to regard you. "I will admit, you're not what I expected. Fate indeed, cleric. I will petition the council in regards to your merits. We reconvene at the evening bell, and I will send for you when we finish. Until then, I would suggest you take a look at the Great Hall of Valor, located just across the town square. I have been informed that there are several...items of interest, shall we say, that have gone missing. I believe visiting with Javil may make you a bit more aware of exactly what the council will ask of you."
"Oh, one other thing - your talented cleric handed a sheet of parchment sealed with a most curious magic over to a Guardsman last night. Considering what we have been able to discover of the nature of the enchantment, letting it out of your sight was not the cleverest thing to do. I also gather that each of your carries such a letter? If so I would keep the remaining copies quite close at hand. I will do my best to persuade our scholars to stop deciphering its nature and return it to you."
"Now please, begone. I have other tasks that need my attention before the council meets tonight. The page at the door will direct you out." Abruptly, and with little to no ceremony you find yourself directed back into the afternoon sun.
Your party succeeds, gaining 200exp total or 40exp per character.
I will supply an in depth review of this challenge to assist you in understanding the process. This is a one time thing.
1. Graven fails.
2. Adis succeeds.
-Troyas informs that History is no longer an option
3. Norian succeeds.
4. Rah succeeds.
-Group learns not to intimidate
5. Karan succeeds.
-Troyas informs that Endurance is no longer an option
-Troyas also informs you not to use your weaponry in your skill attempts
6. Graven fails.
7. Adis succeeds.
8. Norian succeeds.
9. Rah helps Graven fail.
10. Karan fails, as history is no longer an option.