The fullblade slips through a notch in the armor near the Archer's neck, and it severs something that apparently was quite vital, as the Archer stops moving entirely and slumps down within a matter of moments. The noise of battle ebbs away, and shortly Sertanian joins you, an oddly happy smile on his lips for such a bloody scene. While you look over the bodies of the dead he rifles through the sacks and bedrolls lining the walls, but doesn't find anything.
He looks down the staircase and motions to your group saying "This has to be the spiral staircase they brought me up when they took me from Mirtala. Let's hope she's in a better state than Kartenix."
Heading down the stairs you're presented with what appears to be the living quarters, if upstairs was their sleeping area. Down a narrow hallway there are four squat sarcophagi littered with things that the Goblins have set aside and forgotten. A flickering light of candles brings your attention to two altars in an adjacent area - but a strong and unpleasant smell coming from a pit nearby it makes you wary to venture over to look at them unless you really have to.
A heavy door leads south, and a tunnel shoots off to the west. Adis correctly informs you that they should lead you to 'that hallway with the pits'.
Not sure about the dice used for Karan's last damage roll. I show them as 1d12+1d8+4...but the roll I made for damage with those dice killed the Archer anyhow. So, have some experience:
Your party gains 577XP total, or 115XP each (1126 total).
Adis: HP: 18/25 Surges: 6/ 6 AP: 1 Damage dealt: 46
Graven: HP: 33/39 Surges: 12/13 AP: 0 Damage dealt: 52
Inatai: HP: 11/26 Surges: 7/ 7 AP: 1 Damage dealt: 39
Karan: HP: 25/37 Surges: 11/11 AP: 1 Damage dealt: 17
Norian: HP: 28/28 Surges: 7/ 7 AP: 1 Damage dealt: 46
The sarcophagi appear to have been sealed, but the sealant is cracked and crumbling. The lids could probably be moved with a bit of strength.
The sewage pit is something you can investigate if you really want to.
The altars can also be investigated, no roll for passing the sewage pit to get to them. But your companions might not want to stand near you for a few turns. ;)