Other Roguelikes > AliensRL
opinions on 0.8 changes
Kolya:
First the big one: The fact that the game runs in a pseudo console since 0.8 kills a lot of the charm it had for me.
I liked AliensRL because it was so reduced. The way it managed to get a lot of great gameplay out of a few ASCII characters.
Now this limitation has been dropped and the game has become a tile based graphical top down shooter. Only that the tiles look like ASCII. This fact is very visible in the game. The "characters" are antialiased now and have gradual lighting applied to them and whatnot. The obvious next step will be to repaint font10x18.png with some actual tiles, which I'm sure someone will do.
But I liked AliensRL because it completely focused on the gameplay and nothing else. If I want nice graphics, then there are many other games I can play. Graphics just aren't the point of his game and trying to make it look "nice" actually made it worse for me.
That being said, there are a lot of things I like about this update: The gameworld gets created much faster now. The added content makes the gameplay a lot more interesting. Although it seems a bit weird that they would have so many beds, tables and lockers randomly scattered around rooms. I haven't encountered locked doors yet but having played a lot of Alien Breed this also seems like a good choice. I also read that items would be more likely to be found in the proximity of corpses now, which is a step in the right direction. Searchable corpses would be even better.
skarczew:
For the pseudo console thing:
You can reduce the resolution to the point it resembles the original 7days RL :) .
On the other side, this release has a lot of old issues fixed, compared to the old 7days version and 0.8 BETA 2 (the last console one).
Talking about high amount of beds and other furniture, I think this can be replaced (partially) by some chairs and computers in the next releases :) .
Tavana:
This is just a step in a good direction. I agree that I still like the console, but I'm thinking that once we've added all we're going to add in the way of furniture and whatnot, we can assign letters/symbols to each and build it as a console release. Granted, that would happen much futher down the track, but it's still exciting to think about. Maybe if there's enough demand for it, Kornel would even make a package where you can designate console or graphics via /console or /graphics on the command line.
yaflhdztioxo:
I have no problem with a 'fake' console. It's probably easier than dealing with curses.
Kornel Kisielewicz:
Like this?
aliensrl-win-0.8-console.zip
Especially for Kolya from a fellow System Shock fan ^^)
P.S. The game is the same ASCII roguelike that we know and love, only with a graphical facelift -- there are no problems to make it run in a console.
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