Chaosforge Forum

  • April 18, 2024, 01:25
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 [2]  All

Author Topic: opinions on 0.8 changes  (Read 14787 times)

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: opinions on 0.8 changes
« Reply #15 on: June 16, 2010, 17:34 »

Quote
there is barely any gameplay
Quote
this is complete shit in terms of pure gameplay
Seems someone got a bad day ...
Quote
wtf does Gyro do ? manual doesnt say
What are medals doing in DoomRL? That is not documented! Omg, that makes it a bad game!
Quote
it feels extremely empty since you rarely find actual item interaction
Item interaction? There is great item interaction - simple and efficient killing using weapons you found :) .
What do you need more?
Quote
way, way too hard
ROFL.

Failed troll is failed troll.
Logged

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: opinions on 0.8 changes
« Reply #16 on: June 16, 2010, 19:48 »

* thelaptop pulls up an easy chair and a box of popcorn and watches
Logged
I computed, therefore I was.

Tavana

  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 663
    • View Profile
Re: opinions on 0.8 changes
« Reply #17 on: June 17, 2010, 02:32 »

Just an excerpt from the AliensRL manual:

Code: [Select]
== Armor ==

Armor is your only protection against an alien's sharp claws, so you'll
want to make sure to wear one at all times. The most straight forward
gain from wearing armor is the damage reduction, which differs between
different kinds of armor.

The number behind the armor represents this damage reduction, e.g. "Armor
  : Flak armor [2]" means, that the flak armor has a damage reduction of 2,
which is more than a simple flack jacket has. In addition to protection,
armor can offer you better offensive capabilities by allowing you to equip,
and use, heavy weapons. The weakest armor with such a bonus is the
gyro-stabilizer. It offers no damage reduction but instead grants you the
ability to equip and fire a heavy weapon. The choice between taking less
damage and dealing more is tough, and it's all yours. Choose wisely, Marine!

Perhaps the manual should just say "Gyro"? I can understand there being a bit of confusion, but it is written in there, at least.

As to AliensRL - you can't approach it like DoomRL and expect to have the same experience. AliensRL and DoomRL are not in quite the same genre. DoomRL is about blowing the hell out demons of hell (making them demons of nothing?), AliensRL is about trying to stay alive long enough to kill the Queen and get out. DoomRL is more action, AliensRL is more survival/horror. DoomRL it's expected that since you're fighting demons, you'll die once in awhile. AliensRL you're fighting Aliens. They're smart, they're coordinated, and they've got a base of operations going. You're screwed from the start.

It can be a lot of fun if you're willing to let it, but AliensRL is NOT a 'coffee break' roguelike in my mind.
Logged
Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: opinions on 0.8 changes
« Reply #18 on: June 17, 2010, 06:54 »

The game to me is really, really easy. Pick up a scout, invest all in the beginning into Light Arms, the rest goes to Light Weapons and the skill that allows you to take more grenades than usual. The start is quite difficult, you have to be very careful not to be shreded by hunters... But after certain levels the game is really, really easy! You should remember:
I am low on medpack -> Got to the Medical Tower
Low on ammo -> Mainly Storage Tower. The engineering Tower will also do the trick
Low on keyvards -> Civilian and Main Tower
Need to find some gear -> Military Tower


I am waiting for the missions. Really. With some twists...
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: opinions on 0.8 changes
« Reply #19 on: June 17, 2010, 09:55 »

Pick up a scout, invest all in the beginning into Light Arms
Small correction - correct skill name is Sidearms :) .
And yeah, Scout is like easy mode in AliensRL.
Logged

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: opinions on 0.8 changes
« Reply #20 on: June 17, 2010, 11:18 »

Ah yes, my bad. Invest everything into Sidearms and after that into Light Weapons/Grenade strorage size increase [;
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

Cyber Killer

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 98
  • cyberpunk
    • View Profile
    • CK's site
Re: opinions on 0.8 changes
« Reply #21 on: June 17, 2010, 23:13 »

Small correction - correct skill name is Sidearms :) .
And yeah, Scout is like easy mode in AliensRL.

Hmm... I always take the marine an end up as alien breakfast after 15 minutes or so ;-P... I guess I need to try the scout ;-).
Logged

castiglione

  • Private FC
  • *
  • Offline Offline
  • Posts: 5
  • Lost Soul
    • View Profile
Re: opinions on 0.8 changes
« Reply #22 on: July 05, 2010, 11:54 »

I agree with Kolya about the console view; a big part of the charm of the old game for me was the simple ASCII graphics.  With the new set up, it ends up looking like a poor copy of Ultima III.

I immediately downloaded and set up the alternate version of 0.8 and now I'm happy as a clam.

I discovered the fuel drums today and shot one out of curiosity.  LOL.

Overall, though, I love how AliensRL has been resurrected.  It was one of my favorite RL for a long time.
Logged

castiglione

  • Private FC
  • *
  • Offline Offline
  • Posts: 5
  • Lost Soul
    • View Profile
Re: opinions on 0.8 changes
« Reply #23 on: July 05, 2010, 22:12 »

I'm not sure if this really happened and if it did, it's not really a bug but it's sort of odd:

I was firing my sub-machine gun at an alien and it got killed in mid-burst and so my aim point suddenly shifted almost 180 degrees to another alien.  This seems really strange from a "realism" point of view; the burst should go where it was initially aimed, regardless of the outcome (human reactions aren't that fast).
Logged

Tavana

  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 663
    • View Profile
Re: opinions on 0.8 changes
« Reply #24 on: July 07, 2010, 01:40 »

From a purely code point of view, yes that would be a bug. Never heard of that before. o.o
Logged
Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

Kamikaze14

  • First Sergeant
  • *
  • Offline Offline
  • Posts: 100
    • View Profile
Re: opinions on 0.8 changes
« Reply #25 on: July 22, 2010, 21:02 »

Just downloaded the latest version.  I've gotta say I'm not a big fan of the changes, but that's probably because I suck at the game.
Furniture: I'd be fine with this if it didn't block your vision.  Found myself getting ambushed a lot...Now that I think about it, it's probably something Xenomorphs would do.
Proximity Doors: Made combat much harder to avoid.  I get the feeling it's something I can get used to, though.
Keys: Just plain annoying.  Just needing one key of each type would be better in my opinion.
Run: Thank you.

Well, those are my first impressions.
Logged

Angles of death

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 198
  • HOLD. DEVILS. POT OF TEA!
    • View Profile
Re: opinions on 0.8 changes
« Reply #26 on: July 23, 2010, 08:16 »

I liked the new changes quite a bit,they didn't stop me from sucking at the game but they still are good.
Logged
...........A...A....M...A.....V
......V.............@......A..>
........V....V..C....B....B..A
Take a look to the sky just before you die it's the last time he will!!!

Tavana

  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 663
    • View Profile
Re: opinions on 0.8 changes
« Reply #27 on: July 26, 2010, 02:44 »

I agree that one key of each type is more realistic - though to be honest, even more realistic would be different levels of access for each security key. With mission implimentation, something like that might even happen - Technicians could hack into security terminals to change their permissions, others could pick up logs that give information on locations for certain cards, etc.

The main reason for needing more than one key card is to make you chose between opening doors and crates. Limiting options for exploration/items in this fashion adds to the tension of the survival/horror genre of the game. I will grant you that it can be a bit annoying when you've only got one way to beat the game currently, and that requires more than a few military key cards...
Logged
Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

Ziusudra

  • Private FC
  • *
  • Offline Offline
  • Posts: 14
    • View Profile
Re: opinions on 0.8 changes
« Reply #28 on: July 27, 2010, 23:43 »

Furniture: I'd be fine with this if it didn't block your vision.  Found myself getting ambushed a lot...Now that I think about it, it's probably something Xenomorphs would do.
Only half the furniture blocks your view, lockers and crates. Beds and tables can be seen over and I found then quite useful as cover. When I first enter a room with crates I stay against the wall until I've cleared out the buggers.

Quote
Proximity Doors: Made combat much harder to avoid.  I get the feeling it's something I can get used to, though.
Frankly, I love these. "Gee, I wonder why that door is open even though I'm nowhere near it?" That and not having to get right next to it to open it, more than make up for them being able to follow you through them.
Logged
Pages: 1 [2]  All