Other Roguelikes > AliensRL
opinions on 0.8 changes
skarczew:
--- Quote ---there is barely any gameplay
--- End quote ---
--- Quote ---this is complete shit in terms of pure gameplay
--- End quote ---
Seems someone got a bad day ...
--- Quote ---wtf does Gyro do ? manual doesnt say
--- End quote ---
What are medals doing in DoomRL? That is not documented! Omg, that makes it a bad game!
--- Quote ---it feels extremely empty since you rarely find actual item interaction
--- End quote ---
Item interaction? There is great item interaction - simple and efficient killing using weapons you found :) .
What do you need more?
--- Quote ---way, way too hard
--- End quote ---
ROFL.
Failed troll is failed troll.
thelaptop:
* thelaptop pulls up an easy chair and a box of popcorn and watches
Tavana:
Just an excerpt from the AliensRL manual:
--- Code: ---== Armor ==
Armor is your only protection against an alien's sharp claws, so you'll
want to make sure to wear one at all times. The most straight forward
gain from wearing armor is the damage reduction, which differs between
different kinds of armor.
The number behind the armor represents this damage reduction, e.g. "Armor
: Flak armor [2]" means, that the flak armor has a damage reduction of 2,
which is more than a simple flack jacket has. In addition to protection,
armor can offer you better offensive capabilities by allowing you to equip,
and use, heavy weapons. The weakest armor with such a bonus is the
gyro-stabilizer. It offers no damage reduction but instead grants you the
ability to equip and fire a heavy weapon. The choice between taking less
damage and dealing more is tough, and it's all yours. Choose wisely, Marine!
--- End code ---
Perhaps the manual should just say "Gyro"? I can understand there being a bit of confusion, but it is written in there, at least.
As to AliensRL - you can't approach it like DoomRL and expect to have the same experience. AliensRL and DoomRL are not in quite the same genre. DoomRL is about blowing the hell out demons of hell (making them demons of nothing?), AliensRL is about trying to stay alive long enough to kill the Queen and get out. DoomRL is more action, AliensRL is more survival/horror. DoomRL it's expected that since you're fighting demons, you'll die once in awhile. AliensRL you're fighting Aliens. They're smart, they're coordinated, and they've got a base of operations going. You're screwed from the start.
It can be a lot of fun if you're willing to let it, but AliensRL is NOT a 'coffee break' roguelike in my mind.
Melon:
The game to me is really, really easy. Pick up a scout, invest all in the beginning into Light Arms, the rest goes to Light Weapons and the skill that allows you to take more grenades than usual. The start is quite difficult, you have to be very careful not to be shreded by hunters... But after certain levels the game is really, really easy! You should remember:
I am low on medpack -> Got to the Medical Tower
Low on ammo -> Mainly Storage Tower. The engineering Tower will also do the trick
Low on keyvards -> Civilian and Main Tower
Need to find some gear -> Military Tower
I am waiting for the missions. Really. With some twists...
skarczew:
--- Quote from: Melon on June 17, 2010, 06:54 ---Pick up a scout, invest all in the beginning into Light Arms
--- End quote ---
Small correction - correct skill name is Sidearms :) .
And yeah, Scout is like easy mode in AliensRL.
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