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More room ideas

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Tavana:
Please don't think of it as sacrificing random level generation. Instead, think of it this way: the level generator will place the walls, and the doors. Once this is done, it will look at the room configurations. So, if you've got a huge open space, it could be a repair bay (storage), firing range (military), swimming pool (civilian) or operating theatre (medical). There are just some OPTIONS. Items within them would be randomly placed, and wouldn't be the same every time.

I'm not saying "Hey, we need to have the same office with two chairs and long desk on level 3 main tower!" I'm saying "Alright there's a room with one exit on level three of the main tower. Maybe it could be an office?"

Tavana:
I'd really like some more input on possible ways to make the rooms in AliensRL more "life like" - i.e. that someone could have actually lived and worked in it.

Maybe asking overall what types of rooms you'd like to see is too general. Instead, let's look at it this way. Think about a small room with one exit.

--- Code: ---#####
#...#
#....
#...#
#####
--- End code ---
The level generator would just place that room and slap a door into it. What could that become?

A closet lined with shelves and a medpack at the end?

--- Code: (Closet) ---#####
#===#
#+...
#===#
#####
--- End code ---

A bathroom with two stalls (and no sinks? ewww...) ?

--- Code: (Toilet) ---#####
#o\.#
#--..
#o/.#
#####
--- End code ---

What about a smaller room? A longer room?

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