Descending into the catacombs, you found the place dryer, but not by much. The rough stone walls helped keep some of the damp out, but didn't stop it completely, so there was moss growing here and there, puddles on the floor, mud, and the smell was quite horrible too. The walls were lined with alcoves where bodies had been piled, wrapped in shrouds or encased in caskets, though these at least seemed the serious kind of dead people, less prone to lurching about looking for brains to devour. Still, it seemed like this room was starting to exceed its storage capacity...
Two corridors led from the room, branching off in opposite directions. Unable to find anything to tell them apart, you simply picked the right-hand exit on a whim and went with it. With only the occasional guttering torch on the wall to light the way, the walk through the corpse-lined corridor was less than pleasant. More alcoves in the walls, more caskets standing around on the floor...
Eventually, you came out into a larger chamber, lit by two large firebowls. The walls here were lined with stacks of coffins in addition to the wall alcoves, and the stone floor had given way in the middle of the room to a murky pool. Another corridor led out of the opposite side of the room, and it was through this corridor that another group entered... a party of five grim-looking men in heavy armour, with large shields and swords drawn, followed closely by a pair of men in hooded white robes. Spotting you, the knights did not look at all happy, and two immediately began approaching you in a decidedly unfriendly manner, weapons held ready and shields raised defensively.
Be advised that the central pool is difficult terrain.
Stepping into fire bowls is also not advised.
Initiative Order:
1. Silent Knights group 1 (moved)
2. Ma'kirr
3. Tristan
4. Ryltar
5. Silent Knights group 2
6. Saliak
7. Silent Knights group 3, Silent Monks
8. Aden