General > Graveyard
Xemorid - Dawn of Worlds PBF
Aerdan:
The seas grew restless, carving new routes through the lands of Xemorid...
Spoiler (click to show/hide)2d6+5 --> 12
Shape Land x4
Map
S.K. Ren:
Though The Radiant One was powerful, he was not all powerful. Such massive acts of shaping took energy from the undeveloped lands nearby. Sensing a weak spot in the local area, Avinneas drew heavily upon the land there to provide him with power such that he would not damage the lands closer to his children's home.
Spoiler (click to show/hide)Power Roll: 2d6=9; +3
Total Power: 17
Actions: Shape Land x4
Power Remaining: 5
Silhar:
"As The Lost God had seen the ships on the horizon, thus he whispered to Primarchus :
>>I've seen the Strangers are coming to your home. Prepare your people, fortify your dwellings ! Move through the shallow water to the east and build me there a city, so you could find your salvation there. Teach my men how to bind Living Metal to their will, how to use herbs for easing pain and causing poisoning. Use everything I gave you, defend your motherland. Who knows what kind of pain and torture do bring the newcomers ?<<
The most potent and most ingenious children of Augaerias heard and obeyed, altering their reality with bare minds, and the rest followed. With concentrated pure power of will, nothing would persist.
Soon, the jungle itself changed by Augaerii handiworks. Half of pulsing metal, half-wooden plants gave shelter to armored animals, faster, stronger, even more deadly than before yet even more beautiful beings, shimmering roots flashed in the sun and metal leaves were sharp as blades. Ideal geometric shapes along with perfection of nature. The look truly inspiring yet dangerous and billiantly unsettling.
And above, overhead, High Spires of Mind Gate hanged in their majesty, their twisted walls challenging every single foe with a roar of complete, stunning silence and peace.
Those who bring harm would stand not a shadow of chance."
-Book of Emergence, chapter nine.
Spoiler (click to show/hide)2d6+5=12
+Command Avatar (Build City - Tower of Mind Gate)
+Advance Race (Augaerian Science - A strange mixture of alchemy, engineering and medical knowledge. Basically, anything that leads to altering imperfect flesh with perfect metal. But not much else.
It has a strong influence on Augaerian culture and religion - the more replacements you have, the closer you are to Primarchus, the avatar of Augaerias himself.
After death, one's Somathium, especially eyes, are recycled to further use. It is believed that the Living Iron holds one's soul.
This should create a picture of high-tech savages the Augaerii are.)
ZZ:
Age of Land, Round 9
Initiative and Base Power:
* Xander Morhaime (6 Power) +1
* ZZ (6 Power) +1
* S.K Ren (8 Power)+3
* Gargulec(3 Power)+3
* Silhar (3 Power)+3
* Aerdan (3 Power)+3
It's the last turn when the majority required to advance in age. On the next turn a single person required
Xander Morhaime:
While the creations began to settle into their new homes, forming tunnels and dwellings out of the living rock, the Shaper turned its attention once more to the surface. A great plain east of the Forge was soon swept with a fiery wave, leaving the land barren and bare, the soil turned to mica glass.
Spoiler (click to show/hide)Power: 6 + 2d6 = 10
Actions: 3 x Shape Land
No to advancement
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