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Xemorid - Dawn of Worlds PBF

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Aerdan:
And so Lord Atlaran gazed upon the world once more, reaching into the formless void near the inland sea. Imbuing it with his will, the void soon became a bountiful, albeit hilly, grasslands.

Spoiler (click to show/hide)2d6+3 --> 6; Shape Land x2
Map

Age of Land, Round 10
Initiative and Base Power:

* ZZ (1 Power) +2
* Gargulec (3 Power) +3
* Silhar (6 Power) +0
* Xander Morhaime (2 Power) +2
* S.K Ren (3 Power) +3
* Aerdan (3 Power) +3
Reminder: No racial modification may be done and the Age of Land will only end after all land has been shaped.

ZZ:
Khrollians are progressing well in exploring the dungeon. So Zorian decided to return to shaping the land. Now he found that unshaped peninsula at the north-western part of the mainland looks quite familiar to him, and the decided to modify it a little. "Grow more plants" - was his next command to the land.
Spoiler (click to show/hide)Power Roll:2d6+1=12;
Power Used: Shape Land x4;
Powr Left: 0 (+2);

Gargulec:
More and more of the Windstalker's essence tainted the land, making both Colourless Wastes and the Hills Of Iron Grass grow and expand.

Spoiler (click to show/hide)    2d6+3=8
Shape Land x2

Silhar:
Spoiler (click to show/hide)2d6+6=12
I do shape land four times. Left with nothing.
Meanwhile, in the southern islands, great forests bloomed and spread all over the place. Healthy, strong trees grew high and new life was born.
Yet, some twisted power changed the fresh being, warping it beyond belief.
Waters became stagnant, poisonous and deadly, causing death and disease.
Animals turned rabid, killing each other in a kind of blind, furious frenzy.
Even trees twisted, so that they became carnivorous...

The forest's heart itself has gone wrong, the wilderness giving shelter to creations dark and tainted.

The Southern Blood-Marsh became real, its vengeful spirit lucid and hatching its dark plans.

Xander Morhaime:
The firestorms continued to roll across the land surrounding the forge, turning more of the barren land to even more barren glass plains and hills.

Spoiler (click to show/hide)Power: 2 + 2d6 = 10
Actions: 3 x Shape Land

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