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Author Topic: Xemorid - Dawn of Worlds PBF  (Read 36920 times)

S.K. Ren

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Re: Xemorid - Dawn of Worlds PBF
« Reply #60 on: August 06, 2010, 14:42 »

There was great turmoil in the world. Suddenly the other powers had begun shapping the land chaotically. Fearing they would soon each his children's land, Avinneas brought forth great mountains out of the sea, forming a wall of stone to protect his children.

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« Last Edit: August 17, 2010, 07:22 by S.K. Ren »
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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.

Aerdan

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Re: Xemorid - Dawn of Worlds PBF
« Reply #61 on: August 09, 2010, 09:02 »

And so the land unfolded in twain between the inland sea and the greater waters, until a great channel came to be. The waters swept over nearby low-lying land, as well.

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Map

Age of Land, Round 11
Initiative and Base Power

  • Silhar (1 Power) +2
  • S.K. Ren (7 Power) +3
  • Gargulec (5 Power) +3
  • Xander Morhaime (3 Power) +3[/color
  • Aerdan (3 Power) +3
  • ZZ (3+9 Power) +3

ZZ, should he turn up before the day after my next turn, need not roll his Power this round.
« Last Edit: August 17, 2010, 08:02 by Aerdan »
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. -- Engineer's motto.

Silhar

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Re: Xemorid - Dawn of Worlds PBF
« Reply #62 on: August 28, 2010, 06:38 »

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Winds blow and cursed seeds spread across the land...

S.K. Ren

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Re: Xemorid - Dawn of Worlds PBF
« Reply #63 on: August 30, 2010, 07:01 »

The Radiant One looked down upon his creations and sighed. His strength was waning from over exertion. Trusting the land to his children, Avinneas took a brief respite.

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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.

Gargulec

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Re: Xemorid - Dawn of Worlds PBF
« Reply #64 on: September 13, 2010, 15:40 »

Colourless Wastes grew, annexing unformed land into their chaotic boundaries.

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And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Xander Morhaime

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Re: Xemorid - Dawn of Worlds PBF
« Reply #65 on: September 16, 2010, 13:35 »

The heat from the ever-burning forges of the Shaper continued to warp the land around it, turning it to barren glass riddled with cracks and tunnels.

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12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.

Aerdan

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Re: Xemorid - Dawn of Worlds PBF
« Reply #66 on: September 18, 2010, 11:32 »

Because my monitor's out of commission, I'm passing my turn.

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X has control until the monitor's working again.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. -- Engineer's motto.

ZZ

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Re: Xemorid - Dawn of Worlds PBF
« Reply #67 on: September 18, 2010, 13:02 »

Clouds have the ability to spread. While gods are busy with other things, clouds do this on their own. But when gods personally watch the terrains progress, clouds need to ask permission to move. So do grounded clouds. Zorian accepts the wish of the clouds.

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Xander Morhaime

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Re: Xemorid - Dawn of Worlds PBF
« Reply #68 on: September 21, 2010, 13:13 »

Age of Land, Turn 12
Initiative and Base Power

1. Gargulec (4 Power)
2. ZZ (3 Power)
3. S.K. Ren (13 Power)
4. Xander Morhaime (5 Power)
5. Aerdan (13 Power)
6. Silhar (2 Power)

Since some people are getting impatient, we'll be tripling the power gains until the next age so we can finish filling out the land mass quicker.
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12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.

Gargulec

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Re: Xemorid - Dawn of Worlds PBF
« Reply #69 on: September 21, 2010, 13:48 »

Colorless Wastes were finished, finally. Windstalker smiled, allowing the water to septate his newest protectorate from the rest of the lands. In doing so, he unwillingly caused massive fractures to newly formed islands.

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And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

ZZ

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Re: Xemorid - Dawn of Worlds PBF
« Reply #70 on: September 21, 2010, 15:15 »

Zorian notices  new islands appeared near the mainland. Some of them were unformed. " A good opportunity to plant more grass " - he thought. Soon three new islands were covered in green grass. " Now time to add something to my clouds ". Simply letting them expand further now isn't the option since they're large now, so Zorian stops their expanding by rising the mountain in their way. Then, he notices a tiny, almost unnoticable island floating far from the mainland. " I'll do something to it, but later " He expands it a bit as a reminder to him.

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Put a chainsaw in my coffin. If I go to Hell, I'll need to do some cleaning there.

S.K. Ren

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Re: Xemorid - Dawn of Worlds PBF
« Reply #71 on: September 22, 2010, 06:37 »

It wasn't long before the Radiant One opened his eyes again. New aspects of the world had been forged and yet more were still to come. Noticing an untouched island near his children's home, he deemed it the perfect place to raise a forest to expand their hunting grounds. Their development so far is impressive; However the newer the generation, the more difficult it is for them to bear my presence. I must come up with a solution...

Beyond the scope of Avinneas' current gaze, the broken lands resulting from his power continued to drain the surrounding lands, converting them into a harsh desert.

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« Last Edit: September 22, 2010, 15:57 by S.K. Ren »
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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.

Xander Morhaime

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Re: Xemorid - Dawn of Worlds PBF
« Reply #72 on: September 23, 2010, 15:12 »

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Though the firestorms raging around the Forge subsided, leaving behind a glasslike wasteland in their wake, the world was not yet at peace. In the north, what seemed like an inoccuous and harmless speck of land soon erupted with flame and smoke, rising to become a vast volcano in the middle of the sea, while closer to the Forge great mountains were raised up from the land, forming a divide between the glasslands and the spreading poisoned soil.
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12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.

Aerdan

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Re: Xemorid - Dawn of Worlds PBF
« Reply #73 on: September 24, 2010, 12:03 »

No action.

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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. -- Engineer's motto.

Silhar

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Re: Xemorid - Dawn of Worlds PBF
« Reply #74 on: September 25, 2010, 07:50 »

No action.

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