DRL > Requests For Features
New level style: warehouse
Tavana:
Try compiling DoomRL from source in Graphics mode. You'll really notice it then. ;)
thelaptop:
--- Quote from: Tavana on July 14, 2010, 02:10 ---Try compiling DoomRL from source in Graphics mode. You'll really notice it then. ;)
--- End quote ---
Sir, thou art a temptress, for we hath not access to thy source code!
Captain Trek:
--- Quote ---the wall-eating blood bug
--- End quote ---
Umm... Not to sound like a complete noob, but what is this bug, exactly?
Game Hunter:
--- Quote from: Captain Trek on August 17, 2010, 04:11 ---
--- Quote ---the wall-eating blood bug
--- End quote ---
Umm... Not to sound like a complete noob, but what is this bug, exactly?
--- End quote ---
Sometimes levels spawn with blood on the walls, most notably in cases where there are vaults ("You feel excited!" is one marker of such a vault). For some reason, the walls deteriorate over time until there's nothing left of the original room: this can lead to far more monsters out in the open than is normal. Given that Arenas/Hellish Caves are regarded as the harder types of floors, the wall-eating blood will make a floor much harder.
Honestly, I didn't think it was a bug, except for the speed at which this happens...and maybe that the entire room dies off. If the process was much slower and left the room technically intact, it wouldn't be as weird.
Captain Trek:
--- Quote ---Sometimes levels spawn with blood on the walls, most notably in cases where there are vaults ("You feel excited!" is one marker of such a vault). For some reason, the walls deteriorate over time until there's nothing left of the original room: this can lead to far more monsters out in the open than is normal.
--- End quote ---
OK... That... is... fucking... weird... And I certainly haven't noticed it... But I'll be watching eagle-eyed for it from now on, that's for sure... :)
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