DRL > Requests For Features

A new challenge idea

(1/1)

Angles of death:
Angel of peace (not going to bother writing a description) Every time you attack something you absorb half the damage of your hit you start with a green armour and some Phase Devices replacing Medpacks.
(edit)Another challenge idea without a description:Angel of destruction,you can not leave a level until you have killed everything,as long as there are monsters on the level you are on you lose health every turn but gain some for killing (the stronger the monster and the faster you kill it the more health you get)

ZZ:
Please post challenge ideas into corresponding topic.

Angles of death:

--- Quote from: ZZ on July 12, 2010, 08:38 ---Please post challenge ideas into corresponding topic.

--- End quote ---
Where is it?I tried searching for it but after 10 minutes of my internet trying to load up the page of search results I decided to give up and just post,i'll search again.(Edit)Found it.

Garlyle:

--- Quote from: Angles of death on July 12, 2010, 10:16 ---Where is it?I tried searching for it but after 10 minutes of my internet trying to load up the page of search results I decided to give up and just post,i'll search again.

--- End quote ---
Pinned thread, right at the top of this board.

Angel of Peace sounds like it would basically play as Angel of Pacifism: the Easy Mode (: the movie: the game).

Not entirely sure how I feel about Angel of Destruction, but I'm pretty sure I've seen stuff like that suggested a lot before, just leafing through topics around here.  I don't like the idea of "no leaving until everything is dead", because obviously this would make N! runs of it basically impossible, but also if you're constantly having health drained and that one little enemy's running around evading you... yeah.

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