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macia10

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[SPAM]
« on: July 12, 2010, 08:02 »

[SPAM]
« Last Edit: April 23, 2024, 03:05 by Kornel Kisielewicz »
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tinyrodent

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Re: Compiling DiabloRL
« Reply #1 on: July 12, 2010, 08:19 »

I haven't seen that error before. It should be resolving those references via unit vlua in fpcValkyrie/src/vlua.pas
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macia10

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Re: Compiling DiabloRL
« Reply #2 on: July 12, 2010, 10:37 »

I've redownloaded all source from svn and its the same.
Code: [Select]
E:\SVN\fpcvalkyrie\src\vds.pas(290,19) Hint: Type "TByteArray" redefinition
E:\SVN\fpcvalkyrie\src\vds.pas(693,21) Hint: Function result variable does not seem to be initialized
E:\SVN\fpcvalkyrie\src\vds.pas(159,29) Hint: Parameter "Value" not used
E:\SVN\fpcvalkyrie\src\vds.pas(708,36) Hint: Converting the operands to "Int64" before doing the add could prevent overflow errors.
E:\SVN\fpcvalkyrie\src\vds.pas(975,17) Hint: Converting the operands to "Int64" before doing the multiply could prevent overflow errors.
E:\SVN\fpcvalkyrie\src\vds.pas(693,21) Hint: Function result variable does not seem to be initialized
E:\SVN\fpcvalkyrie\src\vds.pas(159,29) Hint: Parameter "Value" not used
E:\SVN\fpcvalkyrie\src\vds.pas(708,36) Hint: Converting the operands to "Int64" before doing the add could prevent overflow errors.
E:\SVN\fpcvalkyrie\src\vini.pas(159,29) Hint: Parameter "Value" not used
E:\SVN\fpcvalkyrie\src\vds.pas(708,36) Hint: Converting the operands to "Int64" before doing the add could prevent overflow errors.
E:\SVN\fpcvalkyrie\src\vds.pas(693,21) Hint: Function result variable does not seem to be initialized
E:\SVN\fpcvalkyrie\src\vini.pas(159,29) Hint: Parameter "Value" not used
E:\SVN\fpcvalkyrie\src\vds.pas(708,36) Hint: Converting the operands to "Int64" before doing the add could prevent overflow errors.
E:\SVN\fpcvalkyrie\src\voutput.pas(150,29) Hint: Parameter "x" not used
E:\SVN\fpcvalkyrie\src\voutput.pas(150,31) Hint: Parameter "y" not used
E:\SVN\fpcvalkyrie\src\voutput.pas(160,27) Hint: Parameter "Long" not used
E:\SVN\fpcvalkyrie\src\voutput.pas(160,32) Hint: Parameter "Short" not used
E:\SVN\fpcvalkyrie\src\vui.pas(624,109) Hint: Converting the operands to "Int64" before doing the subtract could prevent overflow errors.
E:\SVN\fpcvalkyrie\src\vrltools.pas(340,11) Warning: Symbol "DirFromSgn" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(345,11) Warning: Symbol "CreateDir" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(357,36) Warning: Symbol "DirFromSgn" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(358,36) Warning: Symbol "DirFromSgn" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(392,9) Warning: Symbol "DirXValue" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(397,9) Warning: Symbol "DirYValue" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(402,11) Warning: Symbol "ReverseDir" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(407,18) Warning: Symbol "ReverseDir" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(412,9) Warning: Symbol "DirPicture" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(563,20) Warning: Symbol "DirXValue" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(563,36) Warning: Symbol "DirYValue" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(563,8) Warning: Symbol "DirFromSgn" is deprecated
E:\SVN\fpcvalkyrie\src\vrltools.pas(625,8) Warning: Symbol "DirFromSgn" is deprecated
E:\SVN\fpcvalkyrie\src\vtextui.pas(144,22) Hint: Converting the operands to "Int64" before doing the add could prevent overflow errors.
E:\SVN\fpcvalkyrie\src\vtoutput.pas(60,63) Hint: Parameter "Color" not used
E:\SVN\fpcvalkyrie\src\vtoutput.pas(62,58) Hint: Parameter "Color" not used
E:\SVN\fpcvalkyrie\src\vtoutput.pas(68,57) Hint: Parameter "Color" not used
E:\SVN\fpcvalkyrie\src\vtoutput.pas(72,31) Hint: Parameter "stype" not used
E:\SVN\fpcvalkyrie\src\vtoutput.pas(90,32) Hint: Parameter "Short" not used
E:\SVN\fpcvalkyrie\lua\lua.pas(310,1) Hint: C arrays are passed by reference
E:\SVN\fpcvalkyrie\src\vdf.pas(141,22) Hint: Local variable "Header" does not seem to be initialized
E:\SVN\fpcvalkyrie\src\vdf.pas(148,30) Hint: Converting the operands to "Int64" before doing the add could prevent overflow errors.
E:\SVN\fpcvalkyrie\src\vlua.pas(133,13) Hint: Local variable "Buf" does not seem to be initialized
rlitem.pas(57,20) Warning: An inherited method is hidden by "constructor TItem.Create(const ShortString, Word="0");"
E:\SVN\fpcvalkyrie\src\vdungen.pas(63,4) Warning: Illegal compiler switch "$"
rlinput.pas(13,19) Hint: Unit "vini" not used in rlinput
rlinput.pas(13,27) Hint: Unit "vinput" not used in rlinput
E:\SVN\fpcvalkyrie\src\vds.pas(693,21) Hint: Function result variable does not seem to be initialized
E:\SVN\fpcvalkyrie\src\vsound.pas(159,29) Hint: Parameter "Value" not used
E:\SVN\fpcvalkyrie\src\vds.pas(708,36) Hint: Converting the operands to "Int64" before doing the add could prevent overflow errors.
E:\SVN\fpcvalkyrie\src\vsdlsound.pas(38,52) Hint: Parameter "aType" not used
E:\SVN\fpcvalkyrie\src\vsdlsound.pas(46,52) Hint: Parameter "aType" not used
E:\SVN\fpcvalkyrie\src\vsdlsound.pas(48,29) Hint: Parameter "aData" not used
E:\SVN\fpcvalkyrie\src\vsdlsound.pas(48,52) Hint: Parameter "aType" not used
E:\SVN\fpcvalkyrie\src\vsdlsound.pas(50,31) Hint: Parameter "aData" not used
E:\SVN\fpcvalkyrie\src\vsdlsound.pas(50,54) Hint: Parameter "aType" not used
rlui.pas(13,18) Hint: Type "TMap" redefinition
rlui.pas(15,18) Hint: Type "TMessages" redefinition
rlui.pas(36,14) Warning: An inherited method is hidden by "destructor TPlotWindow.Destroy;"
rlui.pas(67,13) Warning: An inherited method is hidden by "TShopWindow.Add(ShortString, Byte="7");"
rlui.pas(196,13) Warning: An inherited method is hidden by "TTalkWindow.Add(const ShortString, Boolean="TRUE");"
rlshop.pas(12,16) Warning: An inherited method is hidden by "constructor TShop.Create(Byte, TShopRefillProc);"
rlshop.pas(14,15) Warning: An inherited method is hidden by "destructor TShop.Destroy;"
diablout.pas(10,14) Hint: Unit "vrltools" not used in diablout
diablout.pas(10,38) Hint: Unit "rlnpc" not used in diablout
diablout.pas(10,55) Hint: Unit "rllevel" not used in diablout
diablout.pas(10,72) Hint: Unit "rlshopinv" not used in diablout
diablout.pas(19,27) Hint: Unit "vds" not used in diablout
diablout.pas(19,34) Hint: Unit "vmath" not used in diablout
diablout.pas(19,43) Hint: Unit "voutput" not used in diablout
diablout.pas(19,51) Hint: Unit "vinput" not used in diablout
diablout.pas(19,69) Hint: Unit "rlplayer" not used in diablout
diablout.pas(19,76) Hint: Unit "rllua" not used in diablout
diablout.pas(19,82) Hint: Unit "vlua" not used in diablout
diablout.pas(19,87) Hint: Unit "lua" not used in diablout
rlgame.pas(37,59) Hint: Unit "vini" not used in rlgame
rlgame.pas(37,69) Hint: Unit "vrltools" not used in rlgame
rlgame.pas(38,22) Hint: Unit "diablout" not used in rlgame
rlui.pas(309,11) Warning: Mixing signed expressions and longwords gives a 64bit result
rlui.pas(314,20) Warning: Mixing signed expressions and longwords gives a 64bit result
rlui.pas(314,20) Hint: Converting the operands to "Int64" before doing the add could prevent overflow errors.
rlui.pas(326,40) Warning: Mixing signed expressions and longwords gives a 64bit result
rlui.pas(648,18) Warning: Function result does not seem to be set
rlui.pas(138,23) Hint: Parameter "x" not used
rlui.pas(138,25) Hint: Parameter "y" not used
rlui.pas(653,18) Warning: Function result does not seem to be set
rlui.pas(139,22) Hint: Parameter "x" not used
rlui.pas(139,24) Hint: Parameter "y" not used
rlui.pas(139,37) Hint: Parameter "layer" not used
rlui.pas(1043,37) Warning: Mixing signed expressions and longwords gives a 64bit result
rlui.pas(1043,37) Hint: Converting the operands to "Int64" before doing the subtract could prevent overflow errors.
rlui.pas(1522,5) Note: Local variable "tmp" not used
rlui.pas(1703,5) Note: Local variable "Effect" is assigned but never used
rlui.pas(1704,5) Note: Local variable "SType" is assigned but never used
rlui.pas(1781,61) Hint: Converting the operands to "Int64" before doing the add could prevent overflow errors.
rlui.pas(1937,82) Hint: Converting the operands to "Int64" before doing the add could prevent overflow errors.
rlui.pas(1939,82) Hint: Converting the operands to "Int64" before doing the add could prevent overflow errors.
rlui.pas(183,5) Note: Private field "TGameUI.tempstr" is never used
rlui.pas(210,46) Hint: Unit "vtinput" not used in rlui
rlgen.pas(10,11) Hint: Unit "vnode" not used in rlgen
rlgen.pas(60,21) Hint: Unit "vmath" not used in rlgen
rllua.pas(51,14) Error: identifier idents no member "ModuleNames"
rllua.pas(66,11) Error: identifier idents no member "ModuleNames"
rllua.pas(124,19) Error: Identifier not found "RegisterDataFile"
rllua.pas(125,37) Error: Wrong number of parameters specified for call to "LoadStream"
E:\SVN\fpcvalkyrie\src\vlua.pas(119,16) Hint: Found declaration: TLua.LoadStream(TVDataFile,const AnsiString);
rllua.pas(126,36) Error: Wrong number of parameters specified for call to "LoadStream"
E:\SVN\fpcvalkyrie\src\vlua.pas(119,16) Hint: Found declaration: TLua.LoadStream(TVDataFile,const AnsiString);
rllua.pas(127,36) Error: Wrong number of parameters specified for call to "LoadStream"
E:\SVN\fpcvalkyrie\src\vlua.pas(119,16) Hint: Found declaration: TLua.LoadStream(TVDataFile,const AnsiString);
rllua.pas(146,24) Error: identifier idents no member "Last"
rllua.pas(146,29) Error: Illegal expression
rllua.pas(146,40) Fatal: Syntax error, ")" expected but ";" found
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tinyrodent

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Re: Compiling DiabloRL
« Reply #3 on: July 12, 2010, 10:51 »

I'm not sure what's going on. It builds fine here. Using Lazarus 0.9.28.2 beta, FPC Version 2.2.4 (Lazarus Help-About).
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macia10

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Re: Compiling DiabloRL
« Reply #4 on: July 12, 2010, 11:47 »

I've got the same version. Are there other files that are needed?
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tinyrodent

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Re: Compiling DiabloRL
« Reply #5 on: July 12, 2010, 13:04 »

No other files needed that I can recall. I wrote the src/readme just recently, after setting up the build environment for the first time.

I'm guessing you downloaded the zip of Valkyrie. That won't work. Grab the trunk version from SVN instead:

https://fpcvalkyrie.svn.sourceforge.net/svnroot/fpcvalkyrie
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tinyrodent

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Re: Compiling DiabloRL
« Reply #6 on: July 12, 2010, 13:12 »

If you use IRC try quakenet.org #chaosforge
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macia10

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Re: Compiling DiabloRL
« Reply #7 on: July 13, 2010, 01:37 »

Thx it compiled with valkyrie from svn. I had from zip like you have writen :)
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macia10

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Re: Compiling DiabloRL
« Reply #8 on: July 13, 2010, 13:00 »

Sorry for the double post but it is still a fail :( it needed the sdl.dll, sdl_mixer.dll and lua5.1.dll but after I faund them I have an error starting aplication (0xc0150002). Help? :(
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tinyrodent

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Re: Compiling DiabloRL
« Reply #9 on: July 13, 2010, 13:08 »

Run it in the Lazarus debugger and post any error you get.
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macia10

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Re: Compiling DiabloRL
« Reply #10 on: July 13, 2010, 13:32 »

okey it's something with my xp on my desktop win7 it runs ok but ...
Code: [Select]
                                  Enter name
                                  sAn unhandled exception occurred at $0048610C
:
Exception : lua\items_weapon.lua:73: attempt to index local 'spell' (a nil value
)
  $0048610C  LUA_CALLFUNCTION,  line 583 of E:/SVN/fpcvalkyrie/lua/lua.pas
  $0047F813  TLUATABLE__EXECUTE,  line 657 of E:/SVN/fpcvalkyrie/src/vlua.pas
  $00453BBD  TGAMEOBJECT__EXECUTESCRIPT,  line 124 of rlgobj.pas
  $0045943B  TITEM__CREATE,  line 183 of rlitem.pas
  $0042FF2A  LUA_THING_SET_ITEMS,  line 638 of rllua.pas
  $001658F2
  $00165A57
  $00170067
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tinyrodent

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Re: Compiling DiabloRL
« Reply #11 on: July 13, 2010, 13:41 »

The game definitely should not care if you run on xp or win7. There must be some other difference between the two environments.

Note: typically run with -god command-line argument for development. Without it, you must also build diabdat.mpq.
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macia10

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Re: Compiling DiabloRL
« Reply #12 on: July 13, 2010, 15:17 »

nah something is realy weird here. the error is with the mpq file and with -god I have this error:
Code: [Select]
Critical Error: <TRLLua> lua\spells.lua:77: attempt to read undeclared variable
SPELL_FIRE
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tinyrodent

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Re: Compiling DiabloRL
« Reply #13 on: July 13, 2010, 16:59 »

That error was fixed earlier today, update from svn and you should be good to go.
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macia10

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Re: Compiling DiabloRL
« Reply #14 on: July 14, 2010, 03:11 »

okey everything compiled and workin' fine ;D many thanx :)

EDIT:
It's kinda weird that everytime you do something in inventory it closes. Will it be changed?
« Last Edit: July 14, 2010, 03:12 by macia10 »
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tinyrodent

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Re: Compiling DiabloRL
« Reply #15 on: July 14, 2010, 06:14 »

Glad to hear it's working. I'm sure there will be lots of tweaks to the interface. Did you try the sound effects? :)
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macia10

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Re: Compiling DiabloRL
« Reply #16 on: July 18, 2010, 16:00 »

Not yet I dont have a cd-rom in my eee pc to rip the mpq file but I'm gonna tray it as soon as possible ;D
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