DRL > Requests For Features

changes to challanges

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Game Hunter:

--- Quote from: UltimateChaos on August 17, 2010, 18:27 ----The Wall has the best rewards out of all the special levels imo, given the stage at when you come across it.  The backpack is a great space saver and the missile launcher is one of my most favorite weapons in the game.  Just as useful on N!, don't see why that would need changing.
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I suppose I haven't given The Wall much respect in my more recent runs through the game, as it's placed in that awkward mid-game where you've already managed to break free of the early-game problems but want to hold onto your lead heading into the post-Hellgate problems. As a result, I usually don't risk it, but when you put it that way, I agree that it's not all that difficult of a level. On the other hand, the potential respawning of Arch-viles really makes me want to think that there should be a little something extra to make it worth using ALL of your ammo.

I noticed that you cleaned it out in your last run, although that was a AoMC/MAc run, so I can't exactly say it's a good hypothesis-builder. If you have other mortems of N! The Wall completion, it would give me reason to believe that it's a good risk.


--- Quote from: UltimateChaos on August 17, 2010, 18:27 ----Hellgate.  Heh.  On N!, fun stuff.  A supercharge globe would be fantastic, but the two large healing globes encourages you to run away to hide in the little room from Hell, giving you that choice of turning back or pressing forward after the first wave of monsters come.  Good stuff as is.  (Yes, Hellgate on N! is a nightmare, but aptly so.)
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Most challenge modes have severe problems coming into Hellgate N!. AoMr/AoSg/AoB/AoP can't remove walls, AoI can't phase, AoPu can't make use of the globes anyway, and AoMs is probably screwed without phases. A standard game doesn't have the SAME problems, but I think tailoring a little to the needs of some of the challenge modes wouldn't hurt the the extreme difficulty anyway (half the hard part is getting out of the first wave's crunch).


--- Quote from: UltimateChaos on August 17, 2010, 18:27 ----Clearing special levels on N!.  After a special level has been cleared, it should stay cleared, this seems fair enough.  "Bringing Peace back to this evil place" followed by being assaulted by Barons of Hell doesn't seem to make much sense.
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This appears to be true in Hell's Arena from based on a couple of my own completions in there, but I can't say I've done extensive testing. Mortuary, on the other hand, continues to respawn after completion (there's a bug about it). Can't say about the rest, but the idea has definite merit.


--- Quote from: UltimateChaos on August 17, 2010, 18:27 ---One issue with a lot of these suggestions is that it only serves to make N! easier, when the direction we are headed in is making N! harder.  I agree that some rewards need to be scaled, but it's going to be tricky to scale appropriately without overdoing it.
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With the speed increase in 0.9.9.1, N! has become really, really hard. I don't think it's unfair to provide some powerful bonuses for people who actually take the time to complete some of the ridiculously hard special levels, when those Phobos Hell levels can kill you with one false step. The name of the game is know-how, and the better weapons and equipment only make the game faster, not easier.

UltimateChaos:
Definitely agree with a lot of your points.  As to specific responses

The Wall -
I've cleared the wall on N! a time or two, but under the influence of invulnerability and berserk.  If you manage to gib some enemies, you're off to a good start, several people have suggested spacing out the barons and knights on UV.  All in all, still quite difficult and may not be worth the rewards, but same can generally be said for Hell's Arena.  If you can think of an extra reward for N! though, I'm all ears.

Hellgate - I see what you mean.   To be honest though, any N! run I can think of, and even a lot of UV runs where I can't break walls have just been a mad dash through the entire level.  I'm all for replacing the large health globes on AoP with large medkits, for example, or at the very least small ones.  Same can be said for The Hall of Carnage, replacing the supercharge globes there with large medkits.  Generally, small medkits in place of large health/berserk and large medkit where supercharge globes are in special levels.  Back to HellGate, replacing those large healing globes with one supercharge is also an idea.  How were you thinking of tailoring it?

Clearing Special levels on N! -

I'm pretty sure the bugs with level clearing are also linked to the problem with getting the Conqueror medal.  Oh well.

N! difficulty -

Yeah, the difficulty of N! has gotten SEVERELY increased.  The speed increase is definitely a cool (if not painfully frustrating) idea, but let's face it, N! was already a nightmare before.  Balancing it out with some benefits, if even with increased exo/unique generation or special level rewards (since most special level rewards are stupidly obselete on N! anyway) would even things out.  I've had a few AoRA and AoSg runs blessed with an early assault shotgun and it didn't seem to make much of a difference in how long I lived.

Mortuary -

Does it seem silly to anybody else that an assault shotgun is offered in the mortuary?  It's a pretty wimpy weapon so late, not ground breaking by any standards.  A plasma shotgun would be better imo, and maybe an assault shotty could be an award in N! for hell's arena or placed elsewhere.  Maybe have it replace the BFG in AoSg runs in special levels?  I'd clear Halls of Carnage or City of Skulls for an assault shotgun on AoSg.

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