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Author Topic: Long Goodbye - CthulhuTech PBF- IC  (Read 25984 times)

S.K. Ren

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #30 on: July 25, 2010, 12:59 »

Asura retracted his claws and dropped down into the shallows. But it was only for a moment, as he immediately sprang up and struck again. Unfortunately the Locust had taken a step back making him swing wide.

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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.

Aerdan

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #31 on: July 26, 2010, 14:50 »

Adolf crabbed to the left some more, trying for a clear shot at the remaining Locust.

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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. -- Engineer's motto.

ZZ

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #32 on: July 26, 2010, 15:13 »

Raziny pointed her charge beam gun at the lying prone bug. With a precise aiming - she did not want to miss this time, it would hit her reputation if somebody notices - she fires her gun at the helpless Locust. "There is no kill like overkill" - a phrase came up into her mind.
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Put a chainsaw in my coffin. If I go to Hell, I'll need to do some cleaning there.

Gargulec

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #33 on: July 27, 2010, 14:29 »

'...Faust, do you copy? This is Karski Outpost to Faust, do you copy?'

As the base tried to reach you out through the radio, Adolf and Kroenen managed to critically damage the Locust, only after it managed to evade Asura blow. Heartbeat later, Raziny's charge beam literally obliterated the almost wrecked Locust, leaving only a small crater as only trace of your existence.

And then, all was calm.  You managed to dispatch the migou without even a smallest dent. No small feat. Command still tried to contact you, likely freaking out due to the comm breakdown caused by ECM.

Time to go home?

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« Last Edit: July 27, 2010, 14:32 by Gargulec »
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And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Xander Morhaime

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #34 on: July 27, 2010, 14:51 »

Kroenen allowed himself to relax slightly, though he felt his Engel still bristled up. Malachs, he'd found, took a while to come down off their combat high.

"Karski outpost, Faust patrol here... we've had a minor run-in with bugs," he reported, surveying the surroundings. "One scouter, three fighters, all killed and accounted for," he added, coming up to the lake's edge, scanning the water for any more activity. "No own casualties to report. Will be resuming patrol route presently, over."

"Squad, well done," he said, switching to the squad's channel. "Quick sweep of the lake, and then back to the patrol route, just in case there's any more of those things lurking around."
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12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.

S.K. Ren

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #35 on: July 29, 2010, 16:19 »

"...Quick sweep of the lake, and then back to the..." came Fausts voice over the comm channel. Checking that his sensors were all functional, Asura set his thermal scanner to 50m ahead and began patrolling the edge of the lake.
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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.

Gargulec

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #36 on: July 31, 2010, 08:48 »

Further investigation of the lakeside did not give any new informations or clues. Apart from smoldering migou wreckage, there was nothing to be found here.

Yes, definitely time to go home.

Island Among the Sea of Ruins

The city- or rather it's remains lied in the bottom of small valley, surrounded by hills from all sides. Thanks to it, you were able to take a good look at it every time when you were returning.

You were told that before the First Arcanotech war, it was one of the biggest cities in the region, with over one hundred thousand population, bustling with human life, growing bigger and more influential with every passing year.

Not any more.

What you could see was a sea of ruins. City got leveled during the first hours of Nazzadi invasion, and what remained of it was later wrecked during vicious street warfare. Not a single building was left untouched by war. Rubble covered every street apart from those few that were purposely cleared for military. No more than a thousand civilians still lived here, rest either fled or died. They were jaded people, choosing the life outside the safe boundaries of arcologies, in the land were NEG laws were seldom enforced. They were dangerous people, often heavily armed and prepared for almost every possible situation.

Anyway, passing through former main street of the city, heading toward the walled off section that became Karski Outpost, was still able to made you feel uneasy, even in the bright light of the day. Vegetation reclaiming the land, wild animals hiding in collapsed houses, scared by your noisy machines. Claw marks on some walls, dire reminder that nature in Strange Aeon was no longer as docile as we would want it to be, and that even so close to military, monsters could still thrive at nights.

Finally, you arrived at the Karski Outpost gate. High wall, topped with barbed wire separated it from the ruins and it's dwellers. A few automated turrets tracked your moves- no one, after all, can be trusted this days.

It took few seconds for automated systems to scan you, and then massive gate that lead to the inside of the base opened, letting you in.
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And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Xander Morhaime

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #37 on: August 04, 2010, 13:54 »

"Home again..." Kroenen muttered under his breath before switching on the radio. "Control, this is Faust patrol reporting in. Please assign us a docking berth and schedual for a debriefing. Over."
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12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.

ZZ

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #38 on: August 04, 2010, 14:06 »

Raziny again looked through the ruins. Even if she remembered that it's not her fist day at Karski, the sight was not easy forgetable. "What could happen if we did won that war?" - a quick though stroke through her mind.
"Come on, we're at home. Now we'll rest and possibly have some fun. Throw away those thoughts" - spoke Raziny to herself.
« Last Edit: August 05, 2010, 11:57 by ZZ »
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S.K. Ren

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #39 on: August 04, 2010, 14:59 »

Asura followed silently behind the group. There was some action today but it was short lived. There was never enough excitement in this place. Occasional skirmishes yes, but nothing to really get the blood pumping. Off duty, all he did was sculpt, study and practice his para-psychic abilities. It was routine...
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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.

Gargulec

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #40 on: August 04, 2010, 16:11 »

Radio again broke the silence.

'Control to Faust's squad: Welcome home, people' you heard, as the reinforced gates swung open, letting you in.

Karski Outpost was not a very glorious sight. Build over the levelled town square, it consisted of a few small, sturdy buildings which housed all the facilities the base could possibly need, mecha docking/repair bay, landing pad for A-Pod vehicles, and, of course, the hospital, one of the main recovery sites for NEG soldiers in the region. It also housed an psychiatric wing, operating under the auspice of Ashcroft Foundation, where those touched by Aeon War Syndrome where treated.

You made your way inside the mecha docking bay. Interior, lit by several high-power lamp looked as every other hangar you have seen, with tons of spare parts, tools and machines scattered around- however, in organized fashion. You could not see many people inside- apparently, there was no work to be done now.

With a little bit of hassle, you managed to put your mecha in their bays, and, finally, leave the cockpits- or control capsules.

You were greeted by familiar sight. Propped against one of the boxes, a girl in her late teens rested. Her skin- and hair- were snow white, contrasting with orange workcrew uniform. You knew her well- she was your outpost own military brat, a daughter to chief engineer of the entire base, and, if it was not obvious from the start a white xenomix. The girl- around sixteen in her age- shared mechanical inclinations with her father, and as such, was nearly official part of the workcrew, trusted so much that she was even allowed to help with mecha repairs.

This does not mean that she was widely liked, though. Whites were usually rather not easy going people, and it was doubly true for her.

'Welcome back, bug crunchers' you heard her voice as you were climbing down from your machines. 'Any problems with mecha? Damage?'
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And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

S.K. Ren

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #41 on: August 04, 2010, 16:27 »

"Nothing on my end. I had a close call with a couple charge beams, but all they ended up doing was scratching the paint."
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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.

Xander Morhaime

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #42 on: August 04, 2010, 17:35 »

"Skirmish went off with no friendly damage, Gott sei Dank. Faust will need a restock of the rocket pod before the next outing, though," Kroenen said, his tone rather reserved.

For his part, the Engel pilot wasn't terribly imposing. His frame was rather lean and gaunt, his head shaved bare, his face thin. He didn't have much in the way of distinguishing physical features, save the Engel interface. There was something of a haunted look in his eyes, however - no doubt a leftover from his service time during both Arcanotech Wars.

"When's debriefing?" he asked, turning to look over his Engel for anything that needed seeing to. The base had its mechanics, to be sure, but he wasn't about to let others go poking around Faust before he'd checked it over. Besides, he had some solid technical expertise himself.

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12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.

ZZ

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #43 on: August 05, 2010, 02:51 »

"Problems with mecha - yes, of course" - smiling added Raziny. "Serious problems, but with their mecha"
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Aerdan

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Re: Long Goodbye - CthulhuTech PBF- IC
« Reply #44 on: August 06, 2010, 03:25 »

Adolf disembarked from his own mech after parking it appropriately. "Nein, no damage to report, just the routine post-patrol maintenance."
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. -- Engineer's motto.
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