DRL > Requests For Features
Online database?
Kg:
How about everyone hi-scores (and mortems+replays) which can be viewable directly from game, let's say to upload your score you have to login with your forum account. This would be nice when connected with in-game demo player, so you can check someone's YAVP mortem, play demo and enjoy it with sound effects.
I don't know if it's even possible, but just a thought it could be nice. As for demo player, I see it with option of something like 'quantized' playback. So let's say every action is being quantized to specified time (ex. keypress every 0.3 seconds), replays would be more like live action play.
Even not counting this demo replay idea, creating such online ingame hi-scores (maybe with option to show stats of specific player) shouldn't be very hard.
ParaSait:
Iirc that's kinda what I suggested and encouraged back when I was a member of that PR-ops group (telnet play to be exact).
But I think Kornel said it'd be too hard to get it implemented for some reason I can't recall exactly (freepascal technical restrictions or so..?)
Well, at least I hope this idea makes it to the future DRL2 or so, cause it seems like a lot of people would like to see this. :))
EDIT: By the way
--- Quote ---I don't know if it's even possible, but just a thought it could be nice. As for demo player, I see it with option of something like 'quantized' playback. So let's say every action is being quantized to specified time (ex. keypress every 0.3 seconds), replays would be more like live action play.
--- End quote ---
Do you mean like watching someone play live like that telnet nethack thingy?
Kg:
Idk about nethack telnet, but it's about listing commands used and putting them to equal intervals, so you can think 5 minutes about next move but on replay it will appear faster.
Tavana:
A lot more is required than just listing what keys are pressed, you need to record what items there are, what monsters and where, and where they move. There's a lot of information to be recorded.
Kg:
Yea and not even only actions of monsters and item placement. Also dodges, misses, calculating damage, but I think it's not problem in amount of information, only in a method to resolve this - once you get it it's easy (or should be).
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