DRL > Discussion

Wiki: Reactivation

<< < (28/28)

tehtmi:
Guns with more than maximum ammo can be reloaded, but it is a bug that a gun can get more than max ammo at all.  Whenever max ammo gets decrease, current ammo should be ceiling'd.  I think nanomachic might have used to recharge if it was made with less than full ammo (unless nano was lost), but I assume all the weirdness was cleared up when Game Hunter made it so mod order doesn't matter.

Rabinowitz:

--- Quote from: tinyrodent on January 17, 2012, 15:32 ---nanomachic pistol (2d4) [13/12] (pistol + BBBN)

Depending on the order assembled it might have less bullets initially. Bullets do not regenerate at one per turn as described in the wiki. But reload works?!
--- End quote ---

btw there were some glitch related with nanomachic rapid fire weapon - if you would apply B-mod one by one and reload after every application then after assembly was made you might receive something like nanomachic plasma rifle [88/80]. Reloading right after this resulted to [343/80] (255+88/80). After nanomachis was changed in 0996, the same glitch remains over storm bolter pistol.

Navigation

[0] Message Index

[*] Previous page

Go to full version