DRL > Discussion
Wiki: Reactivation
Dalantia:
--- Quote ---Don't think so - they probably got "lucky" and had two rounds in a row (DoomRL uses some sort of speed system IIRC)
--- End quote ---
Eh. I don't quite think that's possible - I was Dualgunner level 2 at the time, was doing my second try on pistols-only. He dropped two pistols that weren't full, so I suspected..
RickVoid:
Well, we do know that monsters can gain levels. I suppose it's possible that they also have access to traits, perhaps the traits they get go along with their monster type. Ex: A Demon is likely to take the Brute trait path, and a Former Human Sergeant is more likely to take the reloader to shottyman path.
Hell, if I got bored enough I could probably figure it out for all of them.
Malek Deneith:
Really don't think that's the cease. Kornel? Perhaps you could give us some insight in this?
Kornel Kisielewicz:
Monsters only gain HP they don't gain traits :). That would be useless ... anyway...
DaEezT:
<DaEezT> so, soag(2) = 6 turns per shot and dualgunner(1) = two weapons at 140% -> two shots at 10*0.6*1.4 = 8.4
<DaEezT> well, if it works the simple way the best you could end up is firing both guns every 2 turns with soag(3), finess(2) and dualgunner(3) :p
<Fingerzam> Andrew|Berserk: How much faster is a rapid pistol than a normal one?
<Andrew|Berserk> WE_Rapid : Args[12] := Round(Args[12] * 0.8);
<DaEezT> so my soag/dualgunner approach seems to be correct :D
<Fingerzam> It would seem so. Does 8.4 round to 8?
<Andrew|Berserk> Yup
<Andrew|Berserk> But remember that this affects base firing "cost"
<Andrew|Berserk> Then we have reduction for normal traits:
<Andrew|Berserk> FCost := Eq.Slots[efWeapon].Args[12]*10*(10-Traits[TraitFinesse]);
<Andrew|Berserk> if Eq.Slots[efWeapon].Args[7] = WeaponPistol then FCost := FCost - 200*Traits[TraitGun];
<Andrew|Berserk> And then if applicable, DualGunner:
<Andrew|Berserk> FCost := Round(FCost*(1.6 - 0.2*Traits[TraitDualgunner]));
<Andrew|Berserk> So rapid + soag 3 + dual 3 would be... 800-600*1 = 200 energy for both shots :|
<Andrew|Berserk> where a move is 1000 energy...
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