I assume the info for 0.9.8 on the wiki about enemies is also good for 0.9.8.5? If so, that will make my noting of data easier and better focused... I think I'll work on those imps first.
EDIT: In other words, I'd like to help with the Wiki too...
EDITx2: By the by, I just found something interesting. As I recall, earlier in the topic the formula for knockback was mentioned and it appeared that in order for knockback to occur the damage had to be greater than a certain value. If the value can only either be 7 or 8, then it must be 7 because the pistol's unmodified top damage value is 8 and I can confirm that it does knock back enemies.
Whoops, looked again and it's greater than or equal to the knockback value.. hmph.
EDITx3: Now that I think about it, though, couldn't it be figured out (with enough testing) by seeing how far away you need to be to get knocked backwards by a sergeant and taking notes on the amount of HP you lose? I think I might do that...
Last edit, I swear: I think another thing that would be easy enough to add/figure out are the HP ranges for the different health descriptions (almost unhurt, scratched, lightly wounded, wounded, heavily wounded, mortally wounded and almost dead I believe; boosted and unhurt are obvious). This could also help with figuring out monster health.
And here they are (this is the final edit for sure now; finding acid and bathing in it for a while was easy):
almost unhurt = 49-46 HP (98%-92%)
scratched = 45-41 HP (90%-82%)
lightly wounded = 40-36 HP (80%-72%)
wounded = 35-26 HP (70%-52%)
heavily wounded = 25-16 HP (50%-36%)
severely wounded = 17-11 HP (34%-22%)
mortally wounded = 10-6 HP (20%-12%)
almost dead = 5-1 HP (10%-2%)