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Author Topic: Wiki: Reactivation  (Read 72948 times)

Malek Deneith

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Re: Wiki: Reactivation
« Reply #30 on: December 13, 2006, 15:24 »

Look for 0.9.8 weapons page - the data is there, it just wasn't yet moved.
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TFoN

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Re: Wiki: Reactivation
« Reply #31 on: December 28, 2006, 08:00 »

I'm in :)

Actually, I started adding to the Wiki before I registered here.
I cleaned up the Challenge Mode page, and created a new page based on it under "Tips and Tricks", with the more spoily details.

Anyway, I'm happy to assist! Just let me know what's of higher priority and the such.

Malek Deneith

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Re: Wiki: Reactivation
« Reply #32 on: December 28, 2006, 08:07 »

Generally the one thing that you shouldn't do for now is Items & Levels sections - I yet have to find time do Templates for those. Of course if you feel that you can replicate and adapt already existing templates for those feel free to do this, but give notice me before using them so I can take a look do they have everything needed.

Aside from that generally anything can be done as long as it doesn't spoil beta info :)
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TFoN

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Re: Wiki: Reactivation
« Reply #33 on: December 28, 2006, 08:17 »

Aside from that generally anything can be done as long as it doesn't spoil beta info :)

I... Don't have beta info...

* cries silently

Other than that, gotcha' :P

Kornel Kisielewicz

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Re: Wiki: Reactivation
« Reply #34 on: December 28, 2006, 09:20 »

I... Don't have beta info...
* cries silently
Other than that, gotcha' :P
Y'know, there's a simple fix for that :P.
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Kornel Kisielewicz

TFoN

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Re: Wiki: Reactivation
« Reply #35 on: December 28, 2006, 14:50 »

Err to become a beta-tester...? :)
Seeing as many who I'd assume would be on the list don't seem to be, and your writing that the Doom Angel list is closed, I didn't even consider asking - but it'd be great to take part in that, if I may ^^

Malek Deneith

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Re: Wiki: Reactivation
« Reply #36 on: December 29, 2006, 05:26 »

Spoiler (click to show/hide)
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TFoN

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Re: Wiki: Reactivation
« Reply #37 on: December 29, 2006, 12:35 »

Ahh, well... T'was worth a try :)

I honestly would, but I avoid passing money through the internet.
I'm not assuming anyone will take my word on that one, however :P

BDR

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Re: Wiki: Reactivation
« Reply #38 on: January 20, 2007, 16:57 »

I assume the info for 0.9.8 on the wiki about enemies is also good for 0.9.8.5?  If so, that will make my noting of data easier and better focused... I think I'll work on those imps first.

EDIT: In other words, I'd like to help with the Wiki too...

EDITx2: By the by, I just found something interesting.  As I recall, earlier in the topic the formula for knockback was mentioned and it appeared that in order for knockback to occur the damage had to be greater than a certain value.  If the value can only either be 7 or 8, then it must be 7 because the pistol's unmodified top damage value is 8 and I can confirm that it does knock back enemies.

Whoops, looked again and it's greater than or equal to the knockback value.. hmph.

EDITx3: Now that I think about it, though, couldn't it be figured out (with enough testing) by seeing how far away you need to be to get knocked backwards by a sergeant and taking notes on the amount of HP you lose?  I think I might do that...

Last edit, I swear: I think another thing that would be easy enough to add/figure out are the HP ranges for the different health descriptions (almost unhurt, scratched, lightly wounded, wounded, heavily wounded, mortally wounded and almost dead I believe; boosted and unhurt are obvious).  This could also help with figuring out monster health.

And here they are (this is the final edit for sure now; finding acid and bathing in it for a while was easy):

almost unhurt = 49-46 HP (98%-92%)
scratched = 45-41 HP (90%-82%)
lightly wounded = 40-36 HP (80%-72%)
wounded = 35-26 HP (70%-52%)
heavily wounded = 25-16 HP (50%-36%)
severely wounded = 17-11 HP (34%-22%)
mortally wounded = 10-6 HP (20%-12%)
almost dead = 5-1 HP (10%-2%)
« Last Edit: January 20, 2007, 21:19 by BDR »
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Malek Deneith

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Re: Wiki: Reactivation
« Reply #39 on: January 21, 2007, 03:48 »

I assume the info for 0.9.8 on the wiki about enemies is also good for 0.9.8.5?  If so, that will make my noting of data easier and better focused... I think I'll work on those imps first.
Erm... monster page was updated for 0.9.8.5... and yes, finding health would be nice
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TFoN

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Re: Wiki: Reactivation
« Reply #40 on: January 21, 2007, 13:20 »

Ah, the innate genius of simplicity - nicely done, BDR :)

TFoN

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Re: Wiki: Reactivation
« Reply #41 on: January 21, 2007, 18:35 »

I just added a "trait strategies" page, and cleared the "Traits" page from spoilish information.

The "trait strategies" page, like the "challenge strategies" page before it, have alot of room for additions from the community, so I urge you all to go over and pitch in.
If comments get too unorganised, then I or someone else'll fix it up, but please, let there be details worth editing :)

Fingerzam

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Re: Wiki: Reactivation
« Reply #42 on: February 05, 2007, 14:38 »

Seeing that Dualgunner still gets taken before SoaG(3), I believe my post about pistols and speed would make a worthy addition to the wiki.

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TFoN

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Re: Wiki: Reactivation
« Reply #43 on: February 05, 2007, 15:08 »

Will do sometime.

Will also add DaEezT's takes on special level's into a [then new] special level strategies page :)

BDR

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Re: Wiki: Reactivation
« Reply #44 on: February 22, 2007, 16:04 »

I know this is bringing up an old subject, but Delantia was never quite responded to well (Kornel's response aside, as it didn't explain how Delantia's situation could arise..)  Here's what I think actually happened:

First, Delantia killed a former human.  Another former human picked up the half-empty pistol dropped.  Delantia comes back and runs into the other former human, then does something that takes just long enough and is timed properly for the former human to get two shots instead of one (probably reloading).  Delantia kills the former human, and it drops both the pistol it was using and the one it picked up earlier (which was half-empty from the earlier battle).

It's sort of pointless because Delantia doesn't seem to come here anymore, but I thought it would be a good idea to clear that up some.  There is of course another point to this: I have come up with a different topic of investigation regarding pistols (which I haven't seen yet).  We know a rapid pistol is only good if it's in the weapon slot; what about the fastload pistol?  Will it still be useful if it's in the prepared slot?
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