DRL > Discussion
That damn 'zerk bug...
AStranger:
I think I found it. I made a simple sandbox level, give all the mobs 1d1 weapons and a toDam of 4. So each mob always did 5 damage for 10%. The player gets a 100d1 weapon and the mobs either had 100 or 500 hp. So far after ~5-10 minutes of playing it, 100% of the time if berserker triggers on the killing blow the armor bonus does *NOT* kick in. Luckily if the berserker triggers on a *NON*-lethal blow everything seems to work fine. I didn't test the damage output though.
It's also worth noting that once you start a bugged berserk, it can't be fixed by a good berserk or a berserk globe. The only cure is to wait it out.
AStranger:
I just tried a bit more testing and it seems a bugged berserk doesn't give the armor or damage bonus. It does however seem to give the speed bonus and lets you change your tactics. The bugged berserk also does not restore a tired status to a cautious status. So really a bugged berserk is only good for speed and a red screen.
RogerN:
--- Quote from: AStranger on August 19, 2010, 19:02 ---I think I found it. <snip> 100% of the time if berserker triggers on the killing blow the armor bonus does *NOT* kick in. Luckily if the berserker triggers on a *NON*-lethal blow everything seems to work fine. I didn't test the damage output though.
--- End quote ---
That's some great detective work. Good job.
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