"Statement: Certainly, captain. If you will take your place at the helm, I will take us out of dock," Carrion said.
The holographic display switched from a view of the ship to the intricate set of ship controls - though for now they seemed to be running themselves as Carrion handled the undocking. Plenty of numbers flashed by - power system readings, engine operation parameters, trajectories, authorisation codes, proximity readings... the usual work of the shipboard computer. After about a minute the ship lurched slightly as the docking clamps were removed and the hull lifted off from the docking bay floor, carefully swinging around towards the docking bay gates. As they began to open, the Blue Crow accelerated, gliding swiftly past them out into the far more spacious docking tunnel, and from there out into the void of space...
The screens mimicking windows had changed to a view of the "sky," with sparse stars able to be seen through the light reflected off the gas giant Parthia IV, while an extra display showed up on the holoscreen - a view of the system as a whole, with a blinking beacon marking your current position.
Parthia wasn't an especially crowded system. Orbiting the smallish green star were a total of five planets. Parthia I, closest to the star, was an irradiated airless rock that hadn't even caught the attention of any prospector. The reason for this was the Parthia asteroid belt between the first and second planet, a wide band of space debris, not much in the way of valuable minerals according to Federation surveys, but there were plenty of stories about individual prospectors chancing upon a treasure trove of rare minerals in one exotic asteroid or another... and even more stories of prospectors who'd lost (or almost lost) their ships and lives to what was assumed to be pirate activity. Parthia II was likewise a rather dull rock with a few captured asteroids orbiting it in place of moons. The less armed or more cautious prospectors usually turned their attention there, though profits from such operations had been historically rather sparse. Parthia III was a cold desert planet with a surface equally hostile to colonisation attempts and mining efforts and a small moon that wasn't any more welcoming. Parthia IV was a gas giant with quite a few moons, though the main point of interest there was the refuelling and refining station you'd just left. Finally, Parthia V was another gas giant, smaller than IV though with a set of rings to make up for it, and a handful of moons.
The system map also marked out the two jump gates present: the Lyskel gate leading (eventually) back to Federation space, and the Estiad gate leading further out into the fringe territories. There were no natural warp points, according to Federation surveys.
It took another ten minutes or so to pick up Evedro's own little ship, but once that was sorted and everyone who wasn't sleeping was once again present on the bridge, Carrion spoke up again.
"Statement: Awaiting further instructions, captain. If you wish to perform a test of the sensor suite and other ship systems, I can plot a course for the asteroid belt to try it out there. Alternatively, if you already have a destination in mind, simply tell me and I will suggest an optimal course."