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Author Topic: Idea: Arena Mode  (Read 17064 times)

Derek

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Idea: Arena Mode
« on: September 29, 2006, 23:21 »

Maybe you already had this idea but it might be fun to have an unlockable Arena Mode where you are put in an area like Hell's Arena and you keep fighting until you die.  Every "round" more/harder monsters come in (along with weapons and health pickups).  The arena could change every five rounds or so to keep things fresh (I imagine after a few rounds you'd just have a big rectangle from all the explosions).

The stats you got could be kept as a score in your player profile, separate from the normal game.

This would also give you a chance to try and get as many traits as possible together (since the regular game is limited in the number of monsters you face)... create the ultimate warrior!
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jake250

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Idea: Arena Mode
« Reply #1 on: September 30, 2006, 05:03 »

I am all for it. Would be fun for a blast.
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Thomas

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Idea: Arena Mode
« Reply #2 on: September 30, 2006, 07:28 »

I love eet. I want it implemented now :D
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Arch-Vile Chaos Major Thomas
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Turgor

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Idea: Arena Mode
« Reply #3 on: September 30, 2006, 17:30 »

That would be a fun challenge..

Jorge Alonso

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Idea: Arena Mode
« Reply #4 on: October 01, 2006, 12:40 »

I love it too! Even levels with cybie/s, AoD/s, JC/s!
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Thomas

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Idea: Arena Mode
« Reply #5 on: October 02, 2006, 06:44 »

To add to my post of "please put it in soon :D", I have a suggestion of how it could work in a late beta, or an early one of 0.9.A

(Unlocked with Imp and Sergeant)
Ass-kicking arena. Stairs don't appear until all enemies are dead, and you get healed after each fight. It goes on forever, until 10 cybies all gang up on you in a really low level and you die. The more levels you complete, the better.

(Unlocked with Demon)
Endurance arena. Powerups and enemies appear randomly. The more turns you survive, the better. The arena is smaller, and there are no stairs.

(Unlocked with Demon and Lieutenant)
Hardcore arena. The same as AK arena, but you don't have to kill all enemies for the stairs to appear and it's twice as hard.

(Unlocked with Cacodemon)
Boss arena. The same as AK arena, but enemies only appear 1 or 2 at a time and they're incredibly powerful. This may need arena-only enemies.

(Unlocked with Cacodemon and Lieutenant)
Melee arena. The same as AK arena, but you can only use melee weapons, which appear randomly.

(Unlocked with Hell knight and Captain)
Death arena. The same as Endurence arena, but no powerups appear except for rare health globes and supercharges, and the enemies are stronger.
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Arch-Vile Chaos Major Thomas
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Kornel Kisielewicz

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Idea: Arena Mode
« Reply #6 on: October 03, 2006, 03:23 »

A definitive BIG YES to the idea, also a BIG YES to the ideas by Thomas :D. Arena challenges will be implemented, although I don't know if they will make it into 0.9.9 or 0.9.A...
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Derek

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Idea: Arena Mode
« Reply #7 on: October 03, 2006, 03:53 »

Awesome! :D

Thomas, I like your ideas for different arenas, although a few of them are too similar for my taste (AK/Hardcore and Endurance/Death). :)

Maybe replace those two with "Deathmatch Arenas" that mimic real Doom multiplayer?  That is, instead of fighting hordes of monsters, you're fighting against a handful of Doom marines just like you.

Everyone starts out the same, with a pistol and a green armor, and you run for weapons and ammo (that regenerate).  Get the most number of frags in a given amount of time!

Another idea!  Co-op is always super fun... now, it would really mess up the rhythm of the normal game, but could be perfect for Arena modes.  I would call it "Two Versus Many" or something like that.  Essentially it is you and one other Doom marine against the hordes.  It'd be nice to finally have someone on your side for once!

The AI could check if you're low on health and drop a health pack for you, blast enemies that are threatening you, or otherwise just help you out.  He could also ask YOU for help...

Former human sargeant shoots.  Kornel is hit! Kornel says "Help, I need some cover fire over here!"



Another possibility is Team Deathmatch (2 v 2 or 4 v 4).

I don't know, this is probably going overboard.  It would be fun, though. :)
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Kornel Kisielewicz

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Idea: Arena Mode
« Reply #8 on: October 03, 2006, 14:34 »

Quoting: Derek
Maybe replace those two with "Deathmatch Arenas" that mimic real Doom multiplayer? That is, instead of fighting hordes of monsters, you're fighting against a handful of Doom marines just like you.

Hah, I did that one time -- I did DoomRL Arena as my AI project :-P. But that would have to be redone anyway :/. And it IS a large scope project :/
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jake250

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Idea: Arena Mode
« Reply #9 on: October 03, 2006, 22:58 »

Quoting: Kornel Kisielewicz
Hah, I did that one time -- I did DoomRL Arena as my AI project :-P. But that would have to be redone anyway :/. And it IS a large scope project :/

You should consider it a "low priority" project. That could give you something to work on once you run out of idea and work (if you ever do :P)
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Kornel Kisielewicz

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Idea: Arena Mode
« Reply #10 on: October 03, 2006, 23:25 »

Quoting: jake250
You should consider it a "low priority" project. That could give you something to work on once you run out of idea and work (if you ever do :P)

LOL. DoomRL is a high-priority project. As far as med-priority projects go, a dozen lifetimes would not be enough for me :-P
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Derek

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Idea: Arena Mode
« Reply #11 on: October 05, 2006, 03:31 »

Quoting: Kornel Kisielewicz
Hah, I did that one time -- I did DoomRL Arena as my AI project :-P. But that would have to be redone anyway :/. And it IS a large scope project :/


It seems like the AI wouldn't have to be TOO much smarter than your average monster AI.  Just more of an emphasis on grabbing weapons and better inventory management.  With maybe some variables to define each marine's personality (preferred weapons, fighing style, etc.).  These could be set randomly.

But it's probably a can of worms not worth opening at this point. :)
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Kornel Kisielewicz

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Re: Idea: Arena Mode
« Reply #12 on: November 26, 2006, 10:49 »

I'm moving this topic to Discussions now -- it's no longer a secret, so maybe others want to comment on it :)
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KrisM

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Re: Idea: Arena Mode
« Reply #13 on: November 26, 2006, 12:08 »

It's like BerserkRL inside DoomRL :) I like it.
« Last Edit: November 26, 2006, 12:13 by KrisM »
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aleksa6

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Re: Idea: Arena Mode
« Reply #14 on: November 27, 2006, 00:20 »

Yeah, and if it were to go multiplayer, you could have turn by turn combat in that arena. No more a turn than 5 seconds to make it more challenging to aim!
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