DRL > Requests For Features

Suggestion: Slam-Firing

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Game Hunter:

--- Quote from: Sambojin on November 02, 2010, 01:25 ---Would a wall-breaching single-barrel shotgun alt-fire be worthwhile? Just as a broad thought?

Ingame: Shotgun alt-fire. Costs 5 shells, takes 5(?) seconds fire time and has a 70%(?) drop-off. High damage (damage=wall hit-points). May have to use plasma damage to destroy walls. Possibly destroying weapon (% or not?).

I'd carry a shotgun through hell for corners/breaching. Otherwise, I'll just keep carrying my combat shotty for corners/scouting as always.........
--- End quote ---
A shotgun alt-fire that breaches walls would be nice, but I'm not sure how realistic that would be. I mean, we're not talking about the hollow walls you find in your house, these are massive, stone, monolithic structures. Even the Phobos Base probably consists of metallic constructs given the nature of the game (to take a guess, you're descending into the moon). Bullets are powerful but they don't have the same explosive power of rockets or penetration of super-heated plasma.

That aside, a five-second firing time is WAY too much. If you want to make the reload time high, even to that magnitude, that's okay. I would never use a wall-breaching attack that potentially leaves me open to enemies, then forces me to squat for five seconds while they rip me apart. The idea of making it the overcharged effect is actually interesting enough to work because there are so many Sergeants to supply extras.

Deathwind:

--- Quote from: Game Hunter on September 14, 2010, 23:08 ---I mean, if Sergeants used combats instead of shotguns, no one would ever get past the first few floors.

--- End quote ---
I think we have our next challenge option.

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