DoomRL > Modding

colour setting and keybinding questions

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hananakajima:

--- Quote from: rchandra on December 27, 2010, 02:54 ---putting the line

--- Code: ---SHELL = "GREEN";
--- End code ---
(or another colour)
at the end of color.ini should be all you need to do.  Oh, and make sure the line

--- Code: ---#include "color.ini"
--- End code ---
is in doomrl.ini and not commented out.

here's my full file:
Spoiler (click to show/hide)
--- Code: ---// Custom coloring based on entity ID's. Search the DoomRL wiki
// for id's for entities. Colors can be:
// BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY, DARKGRAY,
// LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE

[Colors]
//most of the LIGHTRED is because RED is hard to see, at least for me - Rahul
RARMOR = "LIGHTRED";
CYBERDEMON = "LIGHTRED";
ANGEL = "LIGHTRED";
CHAINGUN = "LIGHTRED";
CAPTAIN = "LIGHTRED";

COMMANDO = "CYAN"; //match his rifle

BARON = "MAGENTA"; // looked like a bruiser, and can't change that one
DEMON = "LIGHTMAGENTA";
CACODEMON = "LIGHTMAGENTA";

MOD_POWER = "LIGHTRED"; // avoid conflict with the exotic mods
MOD_BULK = "LIGHTBLUE";

//shotgun(ners) were hard to distinguish from the pistol(ier)s and each other
SERGEANT = "GREEN";
SHOTGUN = "GREEN";
SHELL = "GREEN";
DSHOTGUN = "YELLOW";

//pistols etc. blend into the walls
FORMER = "WHITE";
PISTOL = "WHITE";
AMMO = "WHITE"; //10mm

SHGLOBE = "LIGHTRED"; //the health globes are coloured to match the health packs
LHGLOBE = "RED";

BPACK = "MAGENTA"; //berserk pack
MSGLOBE = "CYAN";
SCGLOBE = "LIGHTBLUE";
HPHASE = "CYAN";
PHASE = "LIGHTBLUE";
NUKE = "MAGENTA";
--- End code ---

hopefully that'll help you to make the changes you want :)

--- End quote ---

Very helpfull. Thanks! Seems i missed the colons, doh!

thelaptop:
Do you mean semicolons?

hananakajima:

--- Quote from: thelaptop on December 27, 2010, 06:08 ---Do you mean semicolons?

--- End quote ---

Hahah, double doh.

Jokes aside, i think the color.ini should contain the whole list of sID's and corresponding colors in the vanilla install of the game. The way it is now where you have to manually do it can be a little ofputting to the computer illiterate. dont know if its planned for a future release, just my 2 cents.

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