DRL > Discussion
N900 port possibility?
Tavana:
You could potentially write a non-color scrolling version of DoomRL in TI's assembly language...It would be a pain in the ass, though.
ParaSait:
--- Quote from: Tavana on October 05, 2010, 01:45 ---You could potentially write a non-color scrolling version of DoomRL in TI's assembly language...It would be a pain in the ass, though.
--- End quote ---
Heh. Could anybody kindly ask Chuck Norris to do that job for us? :P
thelaptop:
He's too busy doing roundhouse kicks to get Doom 4 out of the door to care.
;-)
fanfolder:
--- Quote from: Kornel Kisielewicz on October 01, 2010, 04:24 ---DoomRL 2 will aim at general compatibility... I think DoomRL 1 will be only left on vanilla Linux, Windows and Mac OS X.
--- End quote ---
Can you just try to compile? I think only simple compile on maemo sdk will be enough.
I really really want to play DoomRL on the go :)
Cyber Killer:
--- Quote from: fanfolder on October 07, 2010, 01:09 ---Can you just try to compile? I think only simple compile on maemo sdk will be enough.
I really really want to play DoomRL on the go :)
--- End quote ---
You've got no idea how not-simple it is ;-P.
If you want a taste you can try to compile BerserkRL or DiabloRL (both are open source)
https://sourceforge.net/projects/berserkrl/
https://sourceforge.net/projects/diablorl/
And see for yourself that compiling Valkyrie-based games under Linux is not that straightforward as one might think (I did and boy was I wrong!). I've added some compiling instructions to the svn of these projects, but don't count on "./configure && make && make install" here.
After this small experience take a note that DoomRL and ALiensRL require even more external deps than these 2 games.
I still think that it's a lot easier to just ssh from N900 to a normal machine and run DoomRL there.
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