DRL > Requests For Features
Secrets?
ParaSait:
I whole-heartly agree with TFoN... I don't think secrets in DoomRL can contribute anything to the fun or strategy.
In Doom, it was fun and satisfactory to go look for secret areas and get cool extra items in reward.
In DoomRL, after you explored the whole non-secret part of the level, you'll see which areas are unexplored yet, all that's left to do would just be search around for the hidden door (which is really just an annoyance that can't be any fun) and get the secret stuff for the completeness.
thelaptop:
Considering that we are not really tracking how much coverage of a map or the "secret percentage" a la vanilla Doom, I'm voting no on this idea also.
Now, for DoomRL 2... this might be possible, depending on the direction that Kornel would like to take.
Fanta Hege:
Honestly, in this current form I don't think it would work out too well.
However I wouldn't mind seeing secret special level entrances under common wall you accidently blew up that can be used to exit the level early for a special level with little bit of goodies...
ParaSait:
--- Quote from: Fanta Hege on October 02, 2010, 11:14 ---However I wouldn't mind seeing secret special level entrances under common wall you accidently blew up that can be used to exit the level early for a special level with little bit of goodies...
--- End quote ---
Hmm... actually that does sound like a good idea to me :)
Navigation
[0] Message Index
[*] Previous page
Go to full version