DRL > Discussion
Pain filled lessons from DoomRL, a newbie's survival guide.
Fanta Hege:
--- Quote ---Yes, yes, a thousand times yes. It's probably worth unloading a few BFG shots or a couple stacks of rockets, but anything that's going to deplete your emergency health supplies should never be considered as a worthy piece of equipment (with VERY few exceptions).
--- End quote ---
1. Nano pack
2. Onyxarmor pack
3. BFG10k
4. Trigun
5. DragonSlayer
6. Jackhammer
7. Necroarmor
8. Railgun
9. Cybernetic armor
10. Blaster
Thise are the weapons I'd always sacrife over half of my inventory for just because how much you can save trouble with them.
Game Hunter:
^ Quite a few of those are situational, which is why I wouldn't personally put them on my exceptions list (basically, if you're playing a pistol/shotgun/MAc game, of course you'll risk more to get it). DS is also removed because, let's face it, either you have the conditions necessary or you don't.
Nano/Onyx pack and Necroarmor (and Malek's Armor if it's early enough) are the only ones I'd for sure risk a game on, with the others pending my current build and ammo reserves. I might consider Trigun in any given game if I think I'll get use out of the nuking.
--- Quote from: thelaptop on October 04, 2010, 18:33 ---I would discourage against exploitive play like that, simply because the play style does not carry over from one version of the game to the next. That said, playing conservatively often improves survival, unless you are gunning for YAAM/Conqueror, then you're on your own.
--- End quote ---
Heh, at best I'd discourage filling newbies in on exploits. (My own guide's tactics section, however, will remain comprehensive from version to version, and will change as necessary.) I can tell you right now, though, that N! would be quite impossible if not for some certain exploits, so until the game is made easier intentionally (or at least non-exploitatively) ways I plan to keep using them.
grommile:
I carefully didn't mention how to exploit the LOS mechanics :)
And of course, that's not the only exploitable mechanic. Giftdropping feels somewhere between "abuse" and "exploit" to me, partly because I think of formers as basically zombies-with-guns and so the thought of them seeking medicine is horribly jarring.
Ferret2495:
As someone still on the lower difficulty levels of the game, I find that 90% of my deaths occur on the beginning levels of the game, either in Hell's Arena or on any of the beginning floors before it, often due to buckshot overload.
How do you guys reliably deal with stuff like former sergeants at the beginning of the game? Their shotguns (since they can't miss, and usually inflict knockback) absolutely make life miserable on the lower floors, particularly since you don't have armor, and they often do an extremely good job of whittling my health down enough for imps (or the occasional stray demon) to make an easy kill off me. Sure, they die pretty quickly, but then again, so can you.
Usually I wind up taking the hits when I'm still going with a pistol (hello, AoMr) and my shots in the dark don't find their targets, giving me a nasty surprise when I uncover those next floor tiles. Obviously this isn't as much of an issue when I have a shotgun in tow, but it does still happen.
And yeah, I know it sounds like I'm hopeless, but believe me, the last time I made it past Hell's Arena was the one time I made it to Cybie. (I was shocked, too.) Not to mention that was on a shotty build...
Game Hunter:
Sergeants are, in many ways, the most annoying low-tier enemy for a few reasons, including a 100% chance to hit and a rather significant knockback effect. This is especially true on lower difficulties (before enemies start receiving greater to-hit chances), which easily makes them into the bane of any newbie player.
Typically, the best way to handle Sergeants is the same way you'd handle any opponent: kill them before they have the chance to retaliate. Radar-shooting (ie, aiming for things outside your maximum vision) and corner-shooting (ie, aiming for things outside your blocked vision) are bulk solutions to this challenge, and is best done with a combat shotgun. If you're lacking a shotty, the next best thing is to build yourself up so that you kill most enemies the moment they enter your vision. If it's pistols, SoG should be maxed, with more points into SoB; if it's rapid-fire, SoB, Fin, and TH all come in handy. As a last resort, keep in mind that it takes them 1.4 seconds to reload, almost always more than enough time to kill before they manage a second shot.
If Sergeants are what kills you more than anything else, it's because you aren't used to the advanced tactics of the game. Over time (and on higher difficulties) Sergeants tend to blend in with the rest of the low-tier enemies, with the exception of AoB/AoPc runs.
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