DRL > Requests For Features

Brevity Mode

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Tavana:
New (seperate) ticket created. Keep 'em coming.

AStranger:

--- Quote from: Game Hunter on October 07, 2010, 04:54 ---Sorry about the laughing, but man...I mean, you should complete a sub-10 first before joking about it.

--- End quote ---
Game Hunter is spot on with his description of furious enter pressing. So far I have nine Compet'n platinums and still haven't gotten any faster then 7:07. I'm starting to wonder if playing in a virtual machine is hurting my chances. Ignoring that, I still think breaking the 5 minute barrier is going to take an EPIC amount of RNG luck. Even if a player has the luck, I still think there are a few things that could help.

* Terse mode, which has already been described

* Auto armor/boot usage, that Game Hunter spoke about

* A keystroke that selects the small med-pack in you inventory and uses it. It may not sound time consuming, but if it takes ~1-2 seconds to open the inventory then use a medpack and you eat ~10-15 a game, the time adds up.

* Auto-trait selection. Currently you can only define the starting trait. If you could define a sequence of traits, then you'd save ~20-30 seconds during the game not having to manually select them.

* Animation free mode. I think the most time can be saved here. Even being invulnerable while in an arachnatron during a speed run is suicide, since the amount of time spent to draw each mob shooting is probably more time then you had to spend on the level. I'm not sure if this is the best idea on the list because despite being the most time-saving, it could make people move *too* fast. At least now when you are panicking about the lost time during shots you are also watching your health go down.

If I could only choose one of these, I'd choose auto trait selection. Ignoring animation free mode, the other four really only save you keypresses at crucial moments. The auto trait would save you the most keypresses overall.

thelaptop:
So I think we are looking at a more general thing here.

Can we macro some series of actions using some defined key somewhere in the configuration file?

Because I really don't see it as being a good thing to have too many keys defined for all these shortcuts for the normal player -- I believe somewhere in this forum Kornel said something like that before.  But if we have a provision for some form of key macro definition, then I think most of the problems can be solved.

As for auto-trait selection... it does sound like a good idea.  But I would put this under the "Advanced players" category of the help file and not allude to it much.

Kamikaze14:
Idea for the immediately equipping armor/boots: use G to immediately use/equip items from the ground.  This works even with a full inventory, but it will only equip things if the slot is empty.

rchandra:

--- Quote from: Kamikaze14 on October 07, 2010, 14:24 ---Idea for the immediately equipping armor/boots: use G to immediately use/equip items from the ground.  This works even with a full inventory, but it will only equip things if the slot is empty.

--- End quote ---

I like a command for equipping / using from the ground, but it should work identically whether or not your inventory is full.  A simple implementation: swap the item on the ground with your item slot.  So Gg to pick up and equip an armour.  Often you won't care to recover the item you're wearing (boots, sometimes armour when inventory full) so you would just use G then.  Using the medpack from the ground would also be G.

edit: Then the AoI could just disable g for items, and reduce the irreversible errors from picking up items that you didn't know you needed to use right away (nuke, firestorm mod, etc.)

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