Filename: save_arena_hard_intuition.
Hell's Arena on Ultra-Violence
You start with two combat shotguns, some spare shotguns for switching/corner shooting, a chain-gun, some health and a bit of ammo. It's quite easily do-able, just grab some cover and blast away. The build is aiming for intuition (cheap and cheesy) with juggler already gotten to make it a little easier on you. Or go for a non-master build if you want. You start on 60% health, so that's the only real downside to it.
No things to do, no glory to win. And a funny/weird build to make it easy.
Things to Learn: Juggler/corner shooting, and learning how to hit multiple targets with a shotgun. And maybe which targets it is/isn't worthwhile using a chaingun on. I wouldn't bother continuing through the game with this one.......
I can probably cook up a better save if you want, specifically one with more med-packs and health to start. Fin->Jug is a great way to start if you only want to use the combat shotgun, but unfortunately a chaingun without SoB is rather lame. Ideally you'd want Jug, EE, and SoB for Hell's Arena, but that's too many traits already. Probably be best to make three saves: combat Jug, combat Shottyman, and chaingun SoB/EE. I'll do what I can to get some ideal starts.
Filename: save_mortuary_easy_AoMC_ammochain.
The Mortuary on Angel of Max Carnage with an Ammo-chain build.
It doesn't get any easier than this. You start with 20+ turns of invunerability. And a firestorm packed Plasma-Rifle. And power/agility-modded Onyx Armour. And a missile launcher. And a bulk modded BFG. And alot of ammo. And a combat shotgun just for giggles. This is just to get rid of the fear that a lot of players seem to have of the Mortuary. You can actually take out the level with just the combat-shotty if you want. It really makes you cry when the game throws this much good stuff at you on an easy difficulty.
For bonus points, clear the Mortuary and take out the rest of the game with a non-AotD assault shotgun. Still very doable. Or go completely close combat for the rest of the game. You should get level 12 easily by the end. 16 hours of play time too. I went out for a day and left it running.............
Things to Learn: No fear. The joys of weapon/armour modding. Restock-retool-rebuild your character mid/late game if you want. Just how good exotics/uniques are. You CAN take on the end-game with fists/knives and some health packs.
No kidding that this is easy. The Firestorm rifle allows you to one-hit the Viles, making it more of a point-and-click adventure than a roguelike. You can pretty much go any way on this one, however, given all the weapons available (although ammunition is somewhat lacking for some). I like it, good way to get used to Mortuary if you haven't gotten your feet wet before. (I can't say that newbies should practice until they've been there, though...ruins the surprise and tension.)
Filename: save_mortuary_med_AoS_AotD
The Mortuary on Hurt Me Plenty, Angel of Shotgun, Army of the Dead build.
Again, it can't get much easier for a shotgun build. You have an assault shotgun already (which you can abuse with the shotty-man trait full reload) and a firestorm packed double barrel shotgun. 2-3 turns of invunerability (to phase if you want) and some ammo/health. You don't have much armour though, there's plenty on the level though.
Just to practice both open area shotgun fighting and let people REALLY learn the spread of their shotgun. It also highlights just how beautiful a level the Mortuary is for restocks of virtually anything you could need late game. You should never skip the level in my opinion. No 100% possible, I went to the Wall without thinking.
Things to learn: not much. A little bit of shotgun work. Taking out groups, learning how handy the "Run" button is in an active combat environment. Working monsters against each other. Target priority. If you finish off the game then you'll learn a good bit about shotguns in late game and what you can take on with health/armour defence and what you'll need "active" defense against (moving/running like hell).
This...is surprisingly difficult. The problem with Mortuary lies in making your way to a corner or side, and then working your way toward the center: if you stay in the middle from the get-go (unless you are WELL endowed) that's just asking for trouble. With Intuition, you're able to pick an opening; with AoMc, you can usually blast your way through; in most other cases, it takes some phasing to really get a handle. Homing phases are perfect, even if they don't get you to your favorite corner, since you get a little fort to hold down until the side's good to go.
I had to play this one a few times before winning a couple. Even with the massive damage coming from the shotgun, enemies pop up much faster than you kill them. It really is necessary to move from one side to the other, rather than from the center outwards. You can TRY to run the gauntlet, but man, it's pretty rough if you don't get lucky. Honestly, Fireangel and a double shotgun would probably work better overall, if only because you can run through with much more ease (naturally, you'd pick the left side for a power-modded assault). Also, it's fun to kill stuff via enemy fire.
I can TRY to get a normal Mortuary game on HNTR, but it might take a while before it's a solid amount. Ideally I'd like to come in with a rapid-fire build complete with plasma rifle, a few phases (and/or a single homing), BFG with cells, and a missile launcher with rockets: this kit is what I suggest in my guide, and it's what I consider the safest strategy (ie, it's the build you want for N! Mortuary). Normally, I'd throw in Ammochain as well, but it's a better training save if you're working with limited ammo.
Overall, I like these saves and would recommend them for training use only. Unfortunately, there's nothing to stop a newbie from using these to get some easy badges, either. Maybe they belong best at the Wiki, where people are already expected to be spoiling themselves.