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Author Topic: [U|AoMr|98%|YAVP] Gun Kata at its Finest  (Read 2025 times)

Game Hunter

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[U|AoMr|98%|YAVP] Gun Kata at its Finest
« on: October 09, 2010, 12:03 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Game Hunter, level 14 Arch-Vile Lt. General, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 114573 turns and scored 321498 points.
 He played for 1 hour and 49 minutes.
 He was a man of Ultra-Violence!

 He killed 1001 out of 1015 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!


-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Hell Champion Medal

-- Graveyard -------------------------------------------------

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-- Statistics ------------------------------------------------

  Health 25/70   Experience 99912/14
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 2)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 1)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 1)
    Gun Kata         (Level 1)

  SoG->SoG->SoG->DG->EE->HR->HR->DM->MGK->Fin->Fin->WK->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [4/4] (63%) (A)
    [b] [ Weapon     ]   modified pistol (2d6) [8/8] (B1P2)
    [c] [ Boots      ]   modified protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   modified pistol (2d6) [8/8] (B1P2)

-- Inventory -------------------------------------------------

    [a] modified blue armor [2/2] (100%) (A)
    [b] blue armor [1/2] (26%)
    [c] modified red armor [4/4] (170%) (B)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x22)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] phase device
    [p] envirosuit pack
    [q] thermonuclear bomb
    [r] power mod pack
    [s] agility mod pack
    [t] bulk mod pack
    [u] gothic boots [10/10] (194%)

-- Kills -----------------------------------------------------

    67 former humans
    78 former sergeants
    40 former captains
    162 imps
    55 demons
    260 lost souls
    51 cacodemons
    46 barons of hell
    1 Cyberdemon
    39 hell knights
    54 arachnotrons
    16 former commandos
    37 pain elementals
    26 arch-viles
    31 mancubi
    36 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 8 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 10 he found Hell's Armory.
  On level 12 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 hits the Cyberdemon.
 The Cyberdemon fires! You dodge! You hear an explosion!
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon.
 You reload the pistol with 10mm ammo. The Cyberdemon reloads his rocket
 launcher.
 The Cyberdemon fires! You dodge! You hear an explosion!
 You dualreload your guns! The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The Cyberdemon fires! You are hit!
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The Cyberdemon dies. You feel relatively safe
 now. Congratulations! You defeated the Cyberdemon! Press <Enter>... You

-- General ---------------------------------------------------

 Before him 673 brave souls have ventured into Phobos:
 556 of those were killed.
 2 of those were killed by something unknown.
 70 didn't read the thermonuclear bomb manual.
 And 15 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 30 souls claim to have killed him...
 6 sacrificed itself for the good of mankind.
 22 killed the bastard and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

Wanted to see how well MGK fares in UV. To be honest, it's nowhere near as hard to use as I thought it might be (though P2 does help). This would've been a YAAM if not for The Wall. Some notes:

- Once again, the game decides to mock me and my lack of Brick Silver. I had three phases ready for The Wall, none of them worked. In addition, an HK ninja'd me out of a homing phase on the previous level.
- Bulk modding pistols have a use, even with MGK. Those extra two (four) bullets can really come in handy when you're unlucky enough to miss a couple times more than usual. Once both were B1'd I only had to reload for corner-shooting.
- I had a couple phases ready for Hellgate, but the Invulnerability and homing on the previous floor were far too tempting. It turned out to make it quite easy: unleash, kill the Viles, then finish up as the invulnerability wears off.
- City of Skulls and a Pain Elemental cave directly after (didn't even know they could show up as early as 18...) seriously hurt my bullet supplies. Fortunately, I also got my WK, allowing me to P2B1 both pistols and allowing for conservation quite nicely. Captains came at just the right times for the rest of the game...not enough to also attempt Mortuary or Lava Pits, but I can't be TOO greedy.
- I've learned that MGK can fight Cybie really well, as long as you reload each pistol individually in between attacks.

A fun run overall, gonna need to rewrite my Marksman sections to accommodate for this revelation. Whether or not this holds water in N!, however, I can't say. N! AoMr is already ridiculous, as I have yet to secure a victory there in spite of many attempts.
Logged
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver
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