DRL > Discussion
Dual guns and mods
Game Hunter:
--- Quote from: DarkVoid on October 09, 2010, 19:04 ---On an unrelated note, how does one survive Hellgate with a pistol build. In fact, how does one survive Hellgate at all? I usually use a homing phase device to get past the initial ambush, but the BBs kick my ass even if I try to run past them.
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Hellgate, given no restrictions, requires a certain weapon to be made rather simple. If you need a vague hint, it's the same weapon that makes a lot of areas simpler. This particular weapon doesn't help much on N!, but then again, no weapons helps on Hellgate N!...
For AoMr, my particular strategy involves blowing open the opposite door and running toward the opening once the enemies pop out. You don't take too much damage, and it gives you a decent bottleneck to work off of afterward. Bruisers are either kill with high offense or avoid with MGK (usually).
--- Quote from: Kamikaze14 on October 11, 2010, 11:08 ---Misc note: Speed mods affect both pistols when dual wielding because the pistols' speeds are averaged together before the extra 20% time is added.
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If you'd like to get technical (what a pun) about it, the speed increase will only affect each gun half as much. You still end up taking the average of both guns' firing speed.
Seems like a lot of people have questions when it comes to pistol builds these days. Maybe I should do a write-up or something.
Sambojin:
I actually might add that to the trainer save post I've got going. A MGK save and a non-master build for both the Hellgate and the Mortuary (oh boy is the mortuary one going to be hard to put together, I'm not that crash-hot at pistol builds myself).
Probably on HMP, AoMr (UV might be a bit out of my league for a decent savegame for people to practice with). A standard game is a bit of un-conventional door making practice and you're done. Pistol build or not.
On mods, a tech or power or agility or bulk is usually best. In that order of preference. No bulk for MGK builds though. And I agree with the "run-for-the-door" technique in the Hellgate. There's armour, life and a little bit of ammo to help you out in the start area. With MGK try and get the occaisional free reload off skulls/daemons, otherwise just run and defend your little base at the start area.
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