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Author Topic: [M/AoMr/96%/YAVP] No ammo? No problem!  (Read 3330 times)

mattex

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[M/AoMr/96%/YAVP] No ammo? No problem!
« on: October 14, 2010, 00:36 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Mattex, level 10 Cacodemon Sergeant Major, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 128707 turns and scored 85955 points.
 He played for 2 hours, 49 minutes and 22 seconds.
 He didn't like it too rough.

 He killed 443 out of 459 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!


-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ....###...................................................#
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  ##........................###.............................#
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  ##.....#>#................###....###......................#
  .......###.......................###...###................#
  ................###..............###...###................#
  ................###.....................##|...............#
  ................###......................X|}..............#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 34/50   Experience 40018/10
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse          (Level 1)
    Tough as nails   (Level 2)
    Son of a gun     (Level 2)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)
    Intuition        (Level 2)

  SoG->SoG->DG->EE->EE->Int->Int->Fin->TaN->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (88%)
    [b] [ Weapon     ]   modified pistol (2d4) [0/8] (B1)
    [c] [ Boots      ]   gothic boots [10/10] (200%)
    [d] [ Prepared   ]   modified pistol (2d4) [0/8] (B1)

-- Inventory -------------------------------------------------

    [a] red armor [1/4] (12%)
    [b] red armor [1/4] (1%)
    [c] small med-pack
    [d] large med-pack
    [e] envirosuit pack
    [f] thermonuclear bomb
    [g] technical mod pack
    [h] technical mod pack
    [i] bulk mod pack

-- Kills -----------------------------------------------------

    82 former humans
    85 former sergeants
    15 former captains
    102 imps
    48 demons
    30 lost souls
    14 cacodemons
    15 barons of hell
    1 Cyberdemon
    12 hell knights
    15 arachnotrons
    12 former commandos
    2 arch-viles
    7 mancubi
    1 revenant
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target... 
 Fire -- Choose target...   The missile hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit! Your red armor is damaged!
 Fire -- Choose target...   The missile hits the Cyberdemon.
 Fire -- Choose target... 
 You use a large med-pack. You feel fully healed. The Cyberdemon reloads his
 rocket launcher.
 Fire -- Choose target...   The missile hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The Cyberdemon
 fires! Boom!
 You wear/wield : a red armor [4/4] (100%) The Cyberdemon reloads his rocket
 launcher.
 The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon dies. You feel relatively safe

-- General ---------------------------------------------------

 Before him 78 brave souls have ventured into Phobos:
 62 of those were killed.
 1 of those was killed by something unknown.
 And 11 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 4 souls claim to have killed him...
 4 killed the bastard and survived.

--------------------------------------------------------------

I was initially going for 100% kill, but I decided to check the vaults for anything special with no luck.
Ammo wasn't a problem until around level 22 where i ran out of former's with pistols and chainguns and i managed to luckily get to the Cyberdemon........only to run out of ammo!
Stupid me forgot about the 'Run' tactic but managed to get behind a pillar and after talking to a friend decided to try and punch him to death, with the nuke as backup - Lucky me the first punch connected and finished him off!

My traits are mis-matched due to circumstances that I wanted to see things before they saw me and I got Init(2)

This is my first AoMr that got past level 12, my other wins consist of ITYTD,AoSg and a HMP (I was lucky!).

EDIT: Ack! just noticed there is a AoMr sub-forum, sorry if this is in the wrong spot.
« Last Edit: October 14, 2010, 00:38 by mattex »
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ZZ

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Re: [M/AoMr/96%/YAVP] No ammo? No problem!
« Reply #1 on: October 14, 2010, 08:52 »

If I'm correct, there is no need to take TaN on a pistol run. Overpowered pistols are always better than some armor. Int2 is good, but I usually take EE1 first, then some levels of offensive traits, and only then EE2+Int2.

Didn't you notice any uniques? I thought there is always at least one lying around. Finding an unique is always a good sign, even if you don't need it.

Vaults can't be fully cleared even on a typical normal game, so on AoMr the chance of getting something worthy is minimal. If you're not specially aiming for it, I do not recommend going there.

Anyway, congratulations on joining the ranks of marksmans, and good luck on further pistol runs.
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mattex

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Re: [M/AoMr/96%/YAVP] No ammo? No problem!
« Reply #3 on: October 14, 2010, 10:38 »

If I'm correct, there is no need to take TaN on a pistol run. Overpowered pistols are always better than some armor. Int2 is good, but I usually take EE1 first, then some levels of offensive traits, and only then EE2+Int2.
I'm not sure what i was thinking at that point, but with TaN i needed some more HP due to Mancubi rockets+maze levels. I'm still pretty new to DoomRL so any tips are great.
Quote

Didn't you notice any uniques? I thought there is always at least one lying around. Finding an unique is always a good sign, even if you don't need it.
I didnt get a notification of any unique's IIRC, funnily enough i got the trigun 3 times in a row on my last runs without getting anywhere but this run i got nothing and made it.
Quote
Vaults can't be fully cleared even on a typical normal game, so on AoMr the chance of getting something worthy is minimal. If you're not specially aiming for it, I do not recommend going there.
Oh man, seriously? i could of gotten the 100% kill badge! gah, ill try again on a another challenge i think.
Quote
Anyway, congratulations on joining the ranks of marksmans, and good luck on further pistol runs.
Thanks, it was a REALLY risky run near the end.

Did you just punch out the Cyberdemon?
Why yes, yes i did. I now have a melee kill against Cybie on my sheet. Speaking of which, shouldnt it track the most damage as the "kill", not the final blow?

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Re: [M/AoMr/96%/YAVP] No ammo? No problem!
« Reply #4 on: October 14, 2010, 17:17 »

As far as a pistol run goes, I can't believe I didn't see a third SoG in there. Even if you wanted Intx2 as soon as pistolly possible, additional points into SoG are exponentially better, not just linearly. Case in point, there's a huge difference between 0.72 and 0.48 firing speed. As far as trait placement goes, however, Iro is typically superior to TaN so late in the game and, that aside, Fin->WK, SoB, or HR->DM->MGK are better options.

Anyway, congrats on your first AoMr victory, all the better that you did it without a unique. (Seriously though, I bet you would have had more ammo at the endgame if you'd taken the SoGx3.)
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mattex

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Re: [M/AoMr/96%/YAVP] No ammo? No problem!
« Reply #5 on: October 14, 2010, 18:39 »

As far as a pistol run goes, I can't believe I didn't see a third SoG in there. Even if you wanted Intx2 as soon as pistolly possible, additional points into SoG are exponentially better, not just linearly. Case in point, there's a huge difference between 0.72 and 0.48 firing speed. As far as trait placement goes, however, Iro is typically superior to TaN so late in the game and, that aside, Fin->WK, SoB, or HR->DM->MGK are better options.

Anyway, congrats on your first AoMr victory, all the better that you did it without a unique. (Seriously though, I bet you would have had more ammo at the endgame if you'd taken the SoGx3.)

Ack, i cannot believe i forgot about SoG(3), That would of solved my ammo problem. I was going to get WK but i didnt find many mods to begin with and found even less later on but got Fin anyway because of the firetime reduction.

As with iro/TaN, i think i was going for badass but it was too late in the game i think, Ill take your advice and go Iro next time, Thanks.

If MGK is Gun Kata(Im still not sure of all the acronyms), I'm....not sure why i didnt get it after init(2). it was around 1/2am after all. (curse you DoomRL! must.....play....more!)
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C4Cypher

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Re: [M/AoMr/96%/YAVP] No ammo? No problem!
« Reply #6 on: October 15, 2010, 01:47 »

Amazing, walk in, trenchcoat, pistols blazing ... run out of ammo ... what do you do?  Shoryuken!
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