DRL > Requests For Features
New trait suggestion - Aggregator
Sylph:
Lamenting the loss of fireangel, there's very little for a general-combat build to pick from for master traits. All of them, in the current version, tend to favour a single weapon type.
DoomRL can be a great deal of fun when a player is opting to use an array of different weapons tactically, and the only thing we've really got going for us is 'juggler' (which is pretty much essential to playing DoomRL with all weapon types). This trait is designed to make all weapons more viable in the late game, without focusing on a single one...
Aggregator
ŻŻŻŻŻŻŻ
Finesse(2), Juggler, Brute, Son of a gun, tough as nails
Some of the marines back at UAC just don't appreciate a well-tidied backpack. The advantages are obvious: Using items or swapping any equipment is totally instantaneous!
Blocks - Shottyman, triggerhappy, intuition.
Just thought I'd throw it out here as a way of of somewhat replacing the sad loss of fireangel, and making all-round builds more competative, without being an absolute must for these character types.
[Edit: Name and description changed]
thelaptop:
Hm. I can understand how this trait is useful, but I'm not sure if "Packrat" is the best way to describe it. If memory serves me well, packrats like to hoard stuff, so maybe increase in number of items you can carry in your backpack will be a better definition for "Packrat"?
How about calling it something else, like Hammerspacian (instant pulling from backpack akin to hammerspace), Indexer (if you indexed stuff, you pull things out faster) or something along those lines.
Sylph:
You're right about the name....
Indexer is better. How about 'Aggregator', or 'weaponologist'?
Thomas:
I like the idea, but the gameplay effects are a bit off:
Most general characters either swap between area weapons and shotguns (or area and rapidfire) and don't use melee or pistols at all, so it would be another master trait that requires you to waste your 4th and 5th trait. The benefit is almost worth it, though.
The trait is a bit too specialised. Chainguns would be pretty much totally useless as you build it up, because TaN(1) Fin(2) is a very shotgun-centric* build, and they would certainly be your first 3 traits.
*shotgun-centric: Any build that gets any traits aside from EE and SoB/TH
I'd suggest changing it to this:
Aggregator
ŻŻŻŻŻŻŻ
Finesse, Juggler, Reloader, Eagle Eye, Tough as Nails, Ironman
Some of the marines back at UAC just don't appreciate a well-tidied backpack. The advantages are obvious: Using items or swapping any equipment is totally instantaneous!
Blocks - Shottyman, triggerhappy, intuition.
I like Aggregator, by the way. The word is about as manly as "someone who carefully sorts things" could possibly get. Fits an OCD doomguy character well.
Sylph:
--- Quote from: Thomas on October 15, 2010, 04:34 ---I like the idea, but the gameplay effects are a bit off:
Most general characters either swap between area weapons and shotguns (or area and rapidfire) and don't use melee or pistols at all, so it would be another master trait that requires you to waste your 4th and 5th trait. The benefit is almost worth it, though.
--- End quote ---
Point taken, but just switching between area weapons and shotguns is perfectly managed with 'juggler', and doesn't really make a character 'general', so much as 'less specialised'... I was aiming for players that were happy using pistols, shotguns, rapidfire weapons, explosive weapons, and melee weaponry. Say, pistol + combat shotty + rocket + plasma + chainsaw.
Also, when you say 'the benefit is almost worth it', that is pretty much ideal, in my mind. Given that such a character can benefit hugely from *any* unique or exotic weapon that falls on his lap, there's a strong chance that, in a typical game, such a character will end up with an awesome weapon to offset 'almost worth it' into 'worth it'.
--- Quote ---The trait is a bit too specialised. Chainguns would be pretty much totally useless as you build it up, because TaN(1) Fin(2) is a very shotgun-centric* build, and they would certainly be your first 3 traits.
*shotgun-centric: Any build that gets any traits aside from EE and SoB/TH
--- End quote ---
I agree that this trait perhaps limits chainguns too much, but chainguns are a bit of a 'specialist' weapon, made for a heavy weapon guy kinda marine, and a player than is filling his inventory slots with so many different weapons had damn well better be thinking about conserving what little ammo he has space left to store, so pistols and melee make a lot more sense than trying to accomodate chainguns.
Also, I wouldn't call any build that uses shotguns 'shotgun-centric'. Starting out with juggler gives a pretty much 50/50 split between shotguns and pistols in the current game, and where you go from there is a totally open decision - you can go for eagle-eye and get chainguns, reloader for a shotgun specialisation, SOAG for pistol use, or brute for melee, all with pretty equal success.
--- Quote ---I'd suggest changing it to this:
Aggregator
ŻŻŻŻŻŻŻ
Finesse, Juggler, Reloader, Eagle Eye, Tough as Nails, Ironman
Some of the marines back at UAC just don't appreciate a well-tidied backpack. The advantages are obvious: Using items or swapping any equipment is totally instantaneous!
Blocks - Shottyman, triggerhappy, intuition.
--- End quote ---
I'd argue that forcing eagle eye is worse than forcing SOAG and brute. I included SOAG and brute in the requirements so that, should a player go for this master trait, all his options are open at that point. Without SOAG and brute in there, there would be little reason to go for melee or pistols, since shotguns and chainguns would be so much better after he'd picked eagle eye and reloader. Your requirement suggestions make sense, but they're effectively trading an opportunity for pistol + melee for a necessity for shotgun + chaingun, which I'd argue is more harmful to an all-round playstyle, particularly because shotguns are already highly useful to an all-round character type, without needing extra traits, and chainguns are actually detrimental to the build because of inventory space (as mentioned, above).
Furthermore, having eagle eye as a requirement makes pistols a litle pointless, and thus closes off options. It also makes it a little easy to clean up with plasmaguns, and I didn't want this trait to be overpowered. 'Almost worth it' was pretty much bang on, imo. Eagleeye would also block vampyre, and while that's not the biggest of concerns, I felt that having life-leech is one of the most appealing aspects of going melee in a standard game, even if it would require basically all of your character traits to get the two.
Also, forcing reloader is a wasted trait slot in itself - a character using all weapon types and juggler doesn't get much benefit, in fact probably almost no benefit, from quicker reloading.
My thinking was that forcing SOAG and Brute was actively encouraging a player to use melee and ranged attacks in addition to shotguns and explosions, but perhaps that was a little heavy-handed.
Agreed, 'Aggregator' is probably the best so far.
And I love your description,by the way. Sounds great.
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