DRL > Requests For Features

Keycards

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C4Cypher:
I really do see this more along the lines as to make maps with vaults more interesting, with keys being random drops along the lines of mods.  The higher level the key (blue, yellow, red), the better the gear found in said vault.  This might also be facilitated with unbreakable walls with the vaults, as well as unbreakable locked doors.  I'm sure that the dev can make up his own mind about this, I just thought it would be an interesting concept in the spirit of Doom nostalgia.

Cyber Killer:
I think this would be cool. Keys are already in AliensRL, and though there's a bit different gameplay it works good.

Also of note: keys in Doom, were not carried to the next level, even if you somehow managed not to use them up in the level before. Proof: use a idkfa cheat (wow, after all these years I still remember this ;-) ) just before a level end and you'll see you're stripped of the keys in the next level.

The DoomRLguy:
Maybe even have keys that would let you into a vault, with another key in it, creating a small chain as the item drops (and demons) get more out-of-depth as the chain extends.

Deathwind:
sounds like a good idea for a special level or two,

1. The security checkpoint: you need the keys to advance through a hallway blocked with locked doors, rooms on both sides have enemies guarding the keys. For an old school doom touch have the monsters behind walls like hellgate and release them when you reach the key.
edit: on second thought this could be better done with levers to open and release...

2. Secure storage: Think of a cross between hellgate and the wall with just a little bit of mortuary for flavor, all walls would need to be industructable. Here is a quick mock-up, when you pass the 1 all of the 1 walls are removed with an alarm message, same goes for 2 and 3. Rewards, key card/door order and monster ballance is still needed.


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 #....#....#....#....#....B.........1c1c1c1...............................3R3B#
 #X.1.#X...#X...#X.3.#..............11s1s11...............................3333#
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 #X...#X.2.#X...#X...#..............11s1s11...............................3333#
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 #....#....#....#....#..............2233322.............o.................3333#
 #..._#..._#..._#..._#..............2O3V3O2...............................3B3V#
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