DRL > Requests For Features
The Horrible Ideas Thread
ParaSait:
Have you ever had a random idea coming up in your mind that you'd always wanted to lose in the Requests For Features section, but is so horrible that it would be plain ridiculous to do so? Well, look no further!
While the Requests For Features section is for "All those crazy ideas you'd like to see implemented in DoomRL", in this thread you can get rid of "All those retarded ideas you'd never want to ruin DoomRL with"!
Before you "suggest" something here, think about your idea actually being implemented in DoomRL. If you're starting to feel disgusted or get a sudden urge to facepalm, post it!
Here's mine:
When you've killed Cyberdemon, the game wouldn't end, but instead an extra staircase appears somewhere in the level, and if you go down, you get into a room full of dancing monsters to whom you can talk. If you talk to them, they'll say things like "Congraturation!" and other completely useless crap.
In order to complete the game, you *must* go all the way through this room (and you can't attack the monsters... we don't wanna spoil the fun party!).
thelaptop:
Uh... how do we talk to the dancing monsters if we can't attack them? If I recall correctly, even walking into them is considered an attack...
Kornel Kisielewicz:
Deus Ex hidden level? :P
thelaptop:
Angel of Deja Vu
"Wait, why does this feel familiar?"
Unlike Angel of Haste, you have to fight through each level twice, and the second fight through does not give any experience. And if you do venture into the Mortuary... good luck. You need to kill those things twice. Oh did I mention that whatever was spawned and taken/destroyed stays taken/destroyed i.e. not going to respawn? So for example, you won't see another backpack in the Wall on your second time down.
Oh this means twice the Cybie fight for a win, and if you get further than that, you have to fight that thing twice also to consider it a win.
Patashu:
How about an imp who has to infiltrate a Marine Base, instead of the other way around?
Navigation
[0] Message Index
[#] Next page
Go to full version