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Author Topic: The Horrible Ideas Thread  (Read 147035 times)

raekuul

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Re: The Horrible Ideas Thread
« Reply #150 on: January 28, 2012, 22:31 »

Angel of Superlative Confidence.

Forget about those weird episodes.  Armed with a random assortment of weapons, you take on the Bruiser Brothers, Cyberdemon and the Spider Mastermind one after another.

If you somehow manage a full win on this, congratulations!
Khe he he, this will be such a mess...
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Uranium

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Re: The Horrible Ideas Thread
« Reply #151 on: January 29, 2012, 06:29 »

Unique: Slayer's Blade
"Have fun."
Damage: 5d4
Accuracy: auto-hit, 100%
Unmoddable.
If you have the Slayer's Blade in your equipped slot (or prepared slot with MMB), you cannot berserk. At all. Berserk packs won't work, Berserker won't proc and if you're berserked when you pick the SB up, you calm down.
However, whenever you score a hit on an enemy, you get a +1 to melee ToDam. This accumulates, so you may very well be dealing 5d4+30 when you're fighting the Angel of Death.
Every three actions you take that do not involve hitting an enemy or being hit in melee by an enemy, you lose one melee ToDam (does not drain any melee damage boost from Brute).
As an added bonus, whenever you have a ToDam bonus that is above 20, you will leave pools of blood wherever you walk.
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ZicherCZ

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Re: The Horrible Ideas Thread
« Reply #152 on: January 30, 2012, 11:28 »

Unique: Slayer's Blade
"Have fun."
Damage: 5d4
Accuracy: auto-hit, 100%
Unmoddable.
If you have the Slayer's Blade in your equipped slot (or prepared slot with MMB), you cannot berserk. At all. Berserk packs won't work, Berserker won't proc and if you're berserked when you pick the SB up, you calm down.
However, whenever you score a hit on an enemy, you get a +1 to melee ToDam. This accumulates, so you may very well be dealing 5d4+30 when you're fighting the Angel of Death.
Every three actions you take that do not involve hitting an enemy or being hit in melee by an enemy, you lose one melee ToDam (does not drain any melee damage boost from Brute).
As an added bonus, whenever you have a ToDam bonus that is above 20, you will leave pools of blood wherever you walk.
Great for pain elemental cave farming! ;)
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The DoomRLguy

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Re: The Horrible Ideas Thread
« Reply #153 on: February 05, 2012, 09:39 »

Kornel As A Boss:
If you manage to invulnera-nuke JC you would fight Kornel. He zaps you with a Hax Gun that hits for insane damage and rewrites the code of your armour to be gradually worse and eventaully have 0 protetion, and also edits your stats until you suck. He also summons armies of monsters who all wear Angelic Armor [P3T3A3B3]. Occasionally he raises his arms and you must move, for a turn later the spot you were standing on will be cleared, causing instadeath if you're still there. He has 666 HP and teleports senselessly around. If you nuke Kornel you would die while recieving the message "Kornel laughs!" -- "Nae points, PRICK!" (In reference to Still Game). The mortem would thusly say "<playername> got NAE POINTS, PRICK on level 10 of Hell" and the history of player would be like
X showed that it can outsmart even JC.
Y got HAXED by Kornel.
Z got NAE POINTS, PRICK!

(Mods please edit this if my language is not permitted... Although searching for the forum rules turns up no results and people swear all the time, ha.)
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Tormuse

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Re: The Horrible Ideas Thread
« Reply #154 on: February 06, 2012, 12:05 »

New Challenge mode:  Angel of BFG.

You start off with a BFG9000 and some cells and you're only allowed to use BFG weapons.  :D

Tormuse! difficulty
All enemies are replaced with pain elementals.
Pain elementals summon pain elementals instead of lost souls - even when they die.
The stairs only appear when everything is dead.

beat this

Hmm...  Could be doable as long as there's a way to gib the Pain Elementals.  (Since gibbing them stops them from spawning Lost Souls when they die)  The biggest hurdle would be getting past Dlevel 1, but if there are enough Pain Elementals to level you up to level 3 and get Berserker trait, a combat knife might be enough to do it.
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raekuul

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Re: The Horrible Ideas Thread
« Reply #155 on: February 06, 2012, 13:42 »

New Challenge mode:  Angel of BFG.

You start off with a BFG9000 and some cells and you're only allowed to use BFG weapons.  :D
And knowing you, you'd get Yet Another Asskicking Marine out of it on your first try :p
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ZZ

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Re: The Horrible Ideas Thread
« Reply #156 on: February 06, 2012, 15:21 »

Tormuse! difficulty
All enemies are replaced with pain elementals.
Pain elementals summon pain elementals instead of lost souls - even when they die.
The stairs only appear when everything is dead.

beat this

Actually, the easiest mode, since Pain Elementals don't do damage on their own.
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Uranium

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Re: The Horrible Ideas Thread
« Reply #157 on: February 06, 2012, 15:41 »

Actually, the easiest mode, since Pain Elementals don't do damage on their own.
And because it's impossible to kill them all, because they just spawn more, also impossible to complete :>
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Deathwind

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Re: The Horrible Ideas Thread
« Reply #158 on: February 06, 2012, 15:44 »

Angel of BFG sounds like fun but I think you would need to start with a nuclear BFG 9000, arena prize would be a normal one and some cells (or maybe just a bulk mod or two and a power battery).
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raekuul

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Re: The Horrible Ideas Thread
« Reply #159 on: February 15, 2012, 19:35 »

Floating Demonfish
o
Just when you thought it couldn't get any worse, Hell decided to start throwing cute threats at you in addition to the real threats that are lurking about.
50 HP
0 Armor
Basically a tougher version of Lost Soul

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Tormuse

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Re: The Horrible Ideas Thread
« Reply #160 on: February 22, 2012, 15:43 »

New medal:  Lava Elemental's balls

Awarded for clearing the Lava Pits without taking damage.  (Well, he's described as a "big ball of fire" after all)  ;)
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Uitë

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Re: The Horrible Ideas Thread
« Reply #161 on: February 23, 2012, 09:41 »

Booby trap
Appearance: + (+ when set)
Lays down an innocent looking item, but if anything walks over it, explodes for 7d7 fire damage in a radius of 3. Can be used to gift-drop when set.
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Re: The Horrible Ideas Thread
« Reply #162 on: February 23, 2012, 11:40 »

Laptop Computer (with DoomRL installed)
"Yo dawg, I heard you like DoomRL..."
using it will waste lots of time, produces a randomly generated mortem and some effect
secretly affected by player name (Tormuse, 2DeviationsOut: invulnerable, Kornel: ???)

Nerf Pack
unique modpack, spawns in Lab Cache
works as opposite of power mod but also eliminates all knockback
(great for Storm Bolter on MSs build, but RNG guarantees it would spawn when you really want something else...)

Angel of Randomness
You love chance, you are addicted to games of chance, you throw dice whenever you see them.
All enemies and items can show up at any level, bosses are randomly switched and have random HP
« Last Edit: February 23, 2012, 12:01 by Former Lurker »
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raekuul

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Re: The Horrible Ideas Thread
« Reply #163 on: February 28, 2012, 22:09 »

Chensaw
Pickup Description: I'm already in hell, what's a few thousand more bullets?
Inventory Description: This chainsaw has decals on it from something that seems like it was from another life...
Damage: 5d6
Special: Free Zerk on pickup (first pickup only)
Altfire: Defensive mode - bullets (but ONLY bullets) are reflected back to the shooter until you do anything other than just stand there (including taking damage)

Ensui
Pickup Description: DAMN this thing is COLD!
Inventory Description: The sword of ice. Too bad you can't bring out its full potential.
Damage: 5d5
Special: Grants 80% fire resistance and 60% plasma resistance while actively equipped (that is, you only get the resistances if you're actively attacking with it - having it in the prepared slot gives you jack squat). Does not stack with Malicious Blades.
« Last Edit: March 03, 2012, 19:23 by raekuul »
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Uranium

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Re: The Horrible Ideas Thread
« Reply #164 on: March 04, 2012, 09:16 »

Angel of Modern FPS Games
-All damage multiplied by 5
-If you can avoid damage for 5 seconds, you begin regenerating health
-Player can only run for three moves before becoming tired
-You can only fire three times in a row before you become ridiculously inaccurate
-Pistol is replaced with Colt M1911
-Any unique pistol is replaced with DESERT EAGLE because IT'S A DESERT EAGLE
-Combat Shotgun is replaced with SPAS-12
-Double Shotgun (because nobody gives double shotguns names in modern FPSs) is now called double-barrelled shotgun
-Chaingun replaced with M16
-Minigun removed because it isn't realistic enough
-All weapons that use cells removed because they aren't realistic enough
-Bruisers, Cyberdemon and Spider Mastermind replaced with Generic Russian Villain That Has Done Something Evil Involving WMDs #500
-All powerups removed because they aren't realistic enough
-You can only reach John Carmack by donating $15 to Chaosforge.
-You can only receive JC's ending by donating another $15.
-Want to play on Nightmare? $15 please.
-Want AoMFPS in graphical mode? $15 please.
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