DRL > Requests For Features
The Horrible Ideas Thread
Uranium:
--- Quote from: ZicherCZ on April 13, 2012, 07:28 ---You would need a _lot_ a knives to throw ;).
By the way, Spoiler (click to show/hide)ADOM and it's D:49 level rings a bell here ;).
--- End quote ---
THAT IS NOT WHERE I GOT THIS IDEA FROM WHAT MADE YOU SAY THAT you got me
Shinji_Ikari_9th:
--- Quote from: Klear on April 13, 2012, 07:24 ---Better: Each time you moved, you'd move automatically every (move_speed x 0,9) in the same direction until you hit an impassable tile (or ran out of momentum). Finally a way to chainfire and dodge at the same time =)
Moving in a different diraction while this movement happens would adjust the vector accordingly, moving in the same direction would increase the speed of automatic movement (with some upper limit) and moving in the opposite direction would cause you to fall and be unable to change do anything until the automatic movement stops.
BTW, to make this realistic, non-flying monsters would have to be subject to this as well... demons would be hilarious like this, though what I'd really love to see is the cyberdemon slipping on frozen-over hell floor and sliding across the map.
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To quote Rattrap from the Beastwars, "Now dat's... gatta Hurt."
ZicherCZ:
--- Quote from: Uranium on April 13, 2012, 08:10 ---THAT IS NOT WHERE I GOT THIS IDEA FROM WHAT MADE YOU SAY THAT you got me
--- End quote ---
;-D
Anyway, as a regular level this would mean truckloads of frustration. The level I mentioned consists of spiralling one-tile-wide corridors, whereas DoomRL tends much more to open spaces. Firing at enemies, especially when they move from several sides at once, would be truly a mess to control, doubly so if you concentrate on a single type of weapons.
If I was any good at modding, I would attempt something like that, based on rocketjumps. Alas ...
thelaptop:
--- Quote from: ZicherCZ on April 14, 2012, 04:58 ---If I was any good at modding, I would attempt something like that, based on rocketjumps. Alas ...
--- End quote ---
OMG, rocketjump training map?! Someone should actually try to do this.
thelaptop:
Angel of the Gauntlet
You play all the challenges one by one from HNTR, in increasing difficulty of the challenge (new difficulty ratings in next release). Then you play them on HMP. Then UV. Then N!.
You cannot save; you cannot die. You may bring one weapon, one stack of ammunition for that (if needed), one armour and one set of boots between each challenge. You may retain only 1 Advanced trait taken between each challenge; but if it blocks some master trait, that trait will be block.
When you die, you start the gauntlet all over again.
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