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Author Topic: The Horrible Ideas Thread  (Read 130799 times)

raekuul

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Re: The Horrible Ideas Thread
« Reply #90 on: July 12, 2011, 22:23 »

I can't remember, could you Dual Pistols in Doom 2?
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Thexare

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Re: The Horrible Ideas Thread
« Reply #91 on: July 12, 2011, 22:38 »

Nope.
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Fanta Hege

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Re: The Horrible Ideas Thread
« Reply #92 on: July 13, 2011, 18:31 »

Angel of AWESOME

Every action you take, and I mean every, will cause an explosion somewhere you in your close proximity
Even enemy actions cause thise, and enemies act even more agressive than before and shoot faster! however they have -5 to hit.
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i dont even know anymore

General Patton

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Re: The Horrible Ideas Thread
« Reply #93 on: July 13, 2011, 18:58 »

Sounds like something Egoraptor would do.

AwesomeRL. "Yeah! Killing demons with a chaingun and there's a chainsaw! Rip and tear! Wait, what the fu-, why's it like alphabet soup in here? Aww this is turn-based it sucks! Huh? I can shoot around corners with a shotgun, yeah bi-! Can't see me can ya? I'll just step around this corner and, oh God barrels! *explosions* I'm the Random Number God and I'mma fu- you up every chance I get. Aww, this game cheats!"

This waste of text was brought to you by the letters A, V, M and 0.
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ParaSait

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Re: The Horrible Ideas Thread
« Reply #94 on: July 13, 2011, 19:22 »

Sounds like something Egoraptor would do.

AwesomeRL. "Yeah! Killing demons with a chaingun and there's a chainsaw! Rip and tear! Wait, what the fu-, why's it like alphabet soup in here? Aww this is turn-based it sucks! Huh? I can shoot around corners with a shotgun, yeah bi-! Can't see me can ya? I'll just step around this corner and, oh God barrels! *explosions* I'm the Random Number God and I'mma fu- you up every chance I get. Aww, this game cheats!"

This waste of text was brought to you by the letters A, V, M and 0.


It's just like one of my Japanese animes! :3
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thelaptop

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Re: The Horrible Ideas Thread
« Reply #95 on: October 30, 2011, 09:37 »

Angel of Presbyopia

Instead of being able to see what's near you, you are good at seeing beyond.  So, objects within 5 tiles of you are not visible, but you can see farther overall.

(We need to resurrect the horrible ideas thread as a matter of principle.  >.<)
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raekuul

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Re: The Horrible Ideas Thread
« Reply #96 on: October 30, 2011, 11:30 »

Ammunition-Free Weapons!

Sponge Gun - 1d2, knockback as though 10d20
Boomerang - hits every enemy between Doomguy and Target Location twice, hits Target Location once, 1d4
Rock - 1d4, radius 2
Gun Hat - 1d6, gives armor +3
Flamethrower - 3d8

Boxing Gloves - 1d2, knockback as though 10d20
Shield - 1d4, gives armor +3, reduces personal knockback
Gauntlets - 2d4
Shovel - 2d6
Club - 2d8
Sword - 3d6
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

AlterAsc

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Re: The Horrible Ideas Thread
« Reply #97 on: November 01, 2011, 07:16 »

Rock - 1d4, radius 2
Is if it's one of Phobos rocks, i'm surprised whole place is still in one piece after all that happened there. :)
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thelaptop

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Re: The Horrible Ideas Thread
« Reply #98 on: November 01, 2011, 08:07 »

Angel of OCD

You must walk two tiles before you can fire, and even then, you can only fire once when it is time to fire, after which you have to walk two more tiles before you can fire again.
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Creepy

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Re: The Horrible Ideas Thread
« Reply #99 on: November 02, 2011, 14:13 »

Bomblet Launcher
Fires a cluster bomb. After exploding, 6 bomblets fly off at random angles from 1-4 tiles, and then explode. Those create 6 subbomblets each, which also fly off at random angles 0-2 tiles. Those subbomblets generate 6 subsubbomblets, which also fly off at random angles, 0-1 tiles.

Barrel Launcher
A giant cannon that you reload by standing next to a barrel and loading it in. Only holds one barrel at a time. Kinda inaccurate since the ballistic properties of a barrel are fucking retarded.
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raekuul

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Re: The Horrible Ideas Thread
« Reply #100 on: November 03, 2011, 08:20 »

Sonic Shotgun: Double Shotty dealing Plasma Damage instead of Shrapnel Damage.
Ice Axe: 7d7 Melee weapon, altfire stops visible enemies for 2 seconds (but tires out Doomguy)
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Uranium

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Re: The Horrible Ideas Thread
« Reply #101 on: November 03, 2011, 15:07 »

Tormuse! difficulty
All enemies are replaced with pain elementals.
Pain elementals summon pain elementals instead of lost souls - even when they die.
The stairs only appear when everything is dead.

beat this
« Last Edit: November 03, 2011, 15:11 by Uranium »
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ParaSait

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Re: The Horrible Ideas Thread
« Reply #102 on: November 03, 2011, 16:18 »

Tormuse! difficulty
All enemies are replaced with pain elementals.
Pain elementals summon pain elementals instead of lost souls - even when they die.
The stairs only appear when everything is dead.

beat this
"beat this" as in "attempt to suggest something more horrible"? :P
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Jovian

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Re: The Horrible Ideas Thread
« Reply #103 on: November 04, 2011, 11:14 »

"beat this" as in "attempt to suggest something more horrible"? :P

Breast implants.

What do I win?
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raekuul

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Re: The Horrible Ideas Thread
« Reply #104 on: November 04, 2011, 16:47 »

Three angry Cyberdemons.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
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