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Author Topic: The Horrible Ideas Thread  (Read 130109 times)

Klear

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Re: The Horrible Ideas Thread
« Reply #180 on: April 07, 2012, 11:32 »

Ammo Stack does not have to match Weapon

That's hilarious. Imagine one with a single shotgun and a full stack of plasma cells =)
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you

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Re: The Horrible Ideas Thread
« Reply #181 on: April 07, 2012, 13:44 »

That's hilarious. Imagine one with a single shotgun and a full stack of plasma cells =)
And a crowbar to defend himself.
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ih8regin

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Re: The Horrible Ideas Thread
« Reply #182 on: April 08, 2012, 04:05 »

but, that scientist shuold be able to get/swap weapons and fire ANYTHING! Go have a full scientist level and a BFG. Ha ha.
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Uranium

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Re: The Horrible Ideas Thread
« Reply #183 on: April 08, 2012, 10:05 »

but, that scientist shuold be able to get/swap weapons and fire ANYTHING! Go have a full scientist level and a BFG. Ha ha.
Scientist only levels should have the level feeling "You hear... nothing..."
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raekuul

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Re: The Horrible Ideas Thread
« Reply #184 on: April 08, 2012, 11:09 »

And another one.

Universal Bayonet
/
2d5 Physical damage
Goes to prepared slot on pick-up
Cannot be unequipped/swapped
Grants two extra levels of Brute while in the prepared slot
Counts as a blade for MMB
« Last Edit: April 08, 2012, 21:11 by raekuul »
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Creepy

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Re: The Horrible Ideas Thread
« Reply #185 on: April 08, 2012, 11:44 »

Except since it doesn't add Juggler and can't be swapped, you can't actually use it. =B

Yannow, unless you took Juggler on your own.
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raekuul

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Re: The Horrible Ideas Thread
« Reply #186 on: April 08, 2012, 21:11 »

Modified to grant bonus to brute while prepared
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AlterAsc

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Re: The Horrible Ideas Thread
« Reply #187 on: April 10, 2012, 09:22 »

Well, since it's a bayonet it should be used automatically when you try to hit with non-melee weapon regardless of Juggler.
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raekuul

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Re: The Horrible Ideas Thread
« Reply #188 on: April 10, 2012, 09:54 »

Well that's why it adds two levels of brute on top of whatever you've already got :p
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Uranium

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Re: The Horrible Ideas Thread
« Reply #189 on: April 10, 2012, 10:30 »

Impossible Difficulty
"A mode that lives up to its name."
You're given three warnings when you start Impossible mode.
"I'm warning you, there's no point playing this. Continue? [Y/N]"
"Why did you press yes? You can't win! It's called Impossible for a reason! Continue? [Y/N]"
"Fine then, but don't come crying to me when you realise it's actually Impossible. Continue (last chance!)? [Y/N]

If you so choose to continue into Impossible mode, the game starts as normal. Ten seconds in, the game illustrates why Impossible mode really is impossible by hitting Phobos with a gigantic meteor half its size, killing you and everything on it.
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AlterAsc

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Re: The Horrible Ideas Thread
« Reply #190 on: April 10, 2012, 10:40 »

Hey, that just means you need to either descend to Deimos or find Invulnerability globe in 10 seconds.Someone will surely manage.
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Uranium

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Re: The Horrible Ideas Thread
« Reply #191 on: April 10, 2012, 10:41 »

Hey, that just means you need to either descend to Deimos or find Invulnerability globe in 10 seconds.Someone will surely manage.
Ten game seconds :D
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AlterAsc

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Re: The Horrible Ideas Thread
« Reply #192 on: April 10, 2012, 11:01 »

With some unholy power far beyond our grasp someone will do even that.
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Pricklyman

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Re: The Horrible Ideas Thread
« Reply #193 on: April 11, 2012, 02:08 »

2dev's next project!   =D
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Creepy

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Re: The Horrible Ideas Thread
« Reply #194 on: April 11, 2012, 16:08 »

Rocket Fist
\
6d6 Fire damage, 4 radius
Single-fire clip, uses rockets for ammunition
Melee weapon with fire-based knockback.
Player is immune to the damage from the point-blank explosion but not the knockback

This will be cool for smashing through walls, knocking around demons and lost souls, and punching entire crowds. It's terrible at fighting anything else. Melee with knockback is a terrible idea. And it requires ammo and reloading, for maximized awkwardness.

On the other hand, you punch people with rockets. Fuck yeah!
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