DRL > Bug Reports
DoomRL typos
Tavana:
One a side note, I've somewhat changed the manual a bit already. I'll take a look at it again shortly.
Game Hunter:
--- Quote from: Tavana on November 04, 2010, 01:07 ---One a side note, I've somewhat changed the manual a bit already. I'll take a look at it again shortly.
--- End quote ---
If you think an editor would help the process, I'd be glad to take a look at the revised copy (that is, if there's an easy way to send it). Again, the focus would be on syntactic and semantic edits, but I could whip up entirely new descriptions at request.
grommile:
Another one that's been nagging at me for years:
"You don't have enough place in your backpack." should be "You don't have enough space in your backpack."
ParaSait:
--- Quote from: grommile on November 04, 2010, 16:04 ---Another one that's been nagging at me for years:
"You don't have enough place in your backpack." should be "You don't have enough space in your backpack."
--- End quote ---
lol that's kinda like a literal translation from Dutch, "Je hebt niet genoeg plaats in je rugzak".
Thomas:
--- Quote from: Game Hunter on November 03, 2010, 15:20 ---Getting Started, p38: Uniques -> Unique; (I'm just going to rewrite this while keeping the message clear.) "The rarest and most powerful type of items. Most are fantastic upgrades to their common counterparts, and some carry very interesting properties, including regeneration, penetration, and absolute destruction. Unique items can only be encountered by chance, although certain special levels have a higher chance of one appearing. Modding a unique depends on the specific item involved."
--- End quote ---
I'm quite sure that no unique can be modded. The reason exotics were added was to make the not-so-fantastic moddable uniques a bit more common and in a defined class of their own.
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