DoomRL > Bug Reports
DoomRL typos
snowstorm:
I don't think there is even one person here who hasn't played Doom and doesn't know from there which enemies shoot what. Doomrl would be nothing more than the ASCII if you really haven't. It's the flesh of the fantasy you indulge in.
With that in mind, coloring the projectiles, although adequate, wouldn't change much. Plus you see them for only parts of a second.
Anyway, I was just ranting about foolishly assuming that the final bosses weapon would be easily resistible.
Uitë:
Actually, I've played the original Doom only once that I can remember, and that was at least 16 years ago. There's no nostalgia factor with me, and I really do enjoy the game on its own. I imagine I'm not alone in this, so it's not that strange people (especially the younger generation) would have no working knowledge of the intricacies of a game from 1993. But I fear I'm getting off topic.
Klear:
With Intuition, you can see levers with "Force explosion (here)", but they kill the barrels in the whole level.
tehtmi:
--- Quote from: Klear on January 25, 2012, 08:33 ---With Intuition, you can see levers with "Force explosion (here)", but they kill the barrels in the whole level.
--- End quote ---
What it actually says is
--- Quote ---There is a lever (forces explosions) here.
--- End quote ---
Here is where the lever is, not where the explosions are forced. I can understand the confusion, but the "here" matches the pattern of all other items when you walk over them.
Klear:
Oh! I feel stupid now =)
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