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Author Topic: DoomRL typos  (Read 68232 times)

rchandra

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Re: DoomRL typos
« Reply #45 on: September 08, 2011, 16:40 »

In a losing mortem, the last history entry is often something like:

"On level 17 he finally smitten by a cacodemon"
should be: "he was finally smitten" or even "he finally was smitten" (in case they all say 'finally' but not all deaths need 'was')

or, you could even get rid of 'finally': "On level 17 he was smitten by a cacodemon."
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Thexare

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Re: DoomRL typos
« Reply #46 on: September 09, 2011, 12:33 »

That issue comes up pretty commonly, rchandra. Formers have the same issue - all of them, I think.

(yes, I've managed to be killed by a pistol-carrier. It was embarassing.)
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Thomas

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Re: DoomRL typos
« Reply #47 on: September 18, 2011, 22:54 »

  On level 39 he ran for his life from lava!
  On level 39 he finally rode a mancubi rocket.

(this also appears at the top of the mortem)

You ride a mancubus rocket, the word 'mancubi' is the plural of mancubus.
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rchandra

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Re: DoomRL typos
« Reply #48 on: September 22, 2011, 01:19 »

After you prepare for a full win, it says you sense a 'menance' instead of 'menace'.
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Zalminen

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Re: DoomRL typos
« Reply #49 on: September 22, 2011, 13:30 »

Hmm, I think there's a little mistake in the keybindings help screen:

'f' -- Alternative Fire of equipped weapon (if available)
'F' -- Special fire weapon (depending on weapon)


Isn't f the normal fire command?
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Ander Hammer

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Re: DoomRL typos
« Reply #50 on: September 22, 2011, 14:22 »

Wait, has this been reported?

The Doomguy seems to pick up ammo with weird syntax.

"You picked up 50 of shotgun shell."

Shouldn't this (and similar messages) omit the 'of' and make the ammo type plural (unless it's a stack of one?)
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Bloax

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Re: DoomRL typos
« Reply #51 on: January 04, 2012, 09:50 »

Diamond badges --
Gatekeeper - "Clear Anomoly ..."
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Hamster

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Re: DoomRL typos
« Reply #52 on: January 06, 2012, 14:33 »

In AoPc description: "The monsters are beings too! They don't deserve to be killed! It's all the fault of that damn Cyberdemon, he should be NUKED!"
Not Cybie now, it's Mastermind who should be nuked...

The same in Ao100: "100 levels, and you win. No Cybie, no JC, no special levels, just 100 normal levels."

Heroic Diamond Badge desription: "Received ALL medals".
The only past time, all other descriptions say "receive", "win", etc.
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Klear

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Re: DoomRL typos
« Reply #53 on: January 09, 2012, 05:32 »

This may have already been reported, and maybe it's intentional, but I think

Spoiler (click to show/hide)
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rchandra

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Re: DoomRL typos
« Reply #54 on: January 14, 2012, 08:03 »

the comic quote for Bullet Dance doesn't have an opening ".
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Shoop da Whoop

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Re: DoomRL typos
« Reply #55 on: January 20, 2012, 13:09 »

Outside-of-the-game typo: file version of doomrl.exe (0.9.9.5!) is... still 0.9.9.1. Same for 0.9.9.4 .exe.
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Code: [Select]
He had posted some posts.
He waited enough for new version of DoomRL.
He played classic Doom but not passed. He also played rogulikes. And once he found the intersection of these sets...

Klear

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Re: DoomRL typos
« Reply #56 on: January 21, 2012, 09:00 »

The description for Vampyre doesn't state that the kills have to be melee... at least I think that ranged kills don't give you health.
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snowstorm

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Re: DoomRL typos
« Reply #57 on: January 22, 2012, 10:10 »

Well here's something that threw me off.

Quote
You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun.

I at that time had an armor with 90% bullet res. It's only the 2nd time I get to her and I just don't know better. Mastermind does plasma damage(as the wiki says). "She doesn't have a plasma gun", but she has a super-chaingun that deals plasma damage. What the-?!? A plasma shooting super-chaingun?
It's the first time I decided to trust a description and it threw me off.  ...  I still nuked her, posthumously though :D

I vote for a slight retouch of the description.
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tinyrodent

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Re: DoomRL typos
« Reply #58 on: January 22, 2012, 10:19 »

In general there is no obvious way to tell what kind of damage a particular enemy deals. I think this information should be readily available somehow.
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Uitë

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Re: DoomRL typos
« Reply #59 on: January 22, 2012, 10:34 »

In general there is no obvious way to tell what kind of damage a particular enemy deals. I think this information should be readily available somehow.
Consistent use of colour could communicate this effectively, say white for bullet, brown for fire, green for acid and blue for energy. Most projectiles follow this already, but not all.
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