DoomRL > 0.9.9.1
[M|AoMr|100%|25|YAAM] They told me that Dualgunner was better.
C4Cypher:
I stuck with Finesse and Juggler anyway ...
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DoomRL (v.0.9.9.1) roguelike post-mortem character dump
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C4Cypher, level 9 Cacodemon Sergeant Major, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 94474 turns and scored 77090 points.
He played for 5 hours, 49 minutes and 52 seconds.
He didn't like it too rough.
He killed 342 out of 342 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
-- Awards ----------------------------------------------------
Medal of Prejudice
Hell Champion Medal
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 31/50 Experience 33264/9
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Finesse (Level 2)
Son of a gun (Level 3)
Eagle Eye (Level 2)
Juggler (Level 1)
Whizkid (Level 1)
Fin->SoG->SoG->Jug->SoG->Fin->WK->EE->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [1/2] (5%)
[b] [ Weapon ] modified pistol (2d5) [2/8] (A1B1P1)
[c] [ Boots ] modified protective boots [2/2] (100%) (AT)
[d] [ Prepared ] modified pistol (2d5) [0/8] (B1P1T1)
-- Inventory -------------------------------------------------
[a] 10mm ammo (x68)
[b] 10mm ammo (x100)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] phase device
[m] phase device
[n] homing phase device
[o] technical mod pack
[p] gothic boots [10/10] (180%)
-- Kills -----------------------------------------------------
42 former humans
41 former sergeants
27 former captains
57 imps
31 demons
61 lost souls
37 cacodemons
11 barons of hell
1 Cyberdemon
2 hell knights
20 arachnotrons
1 former commando
2 pain elementals
2 arch-viles
3 mancubi
2 revenants
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 15 he encoutered the Phobos Hellgate.
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You use a large med-pack. You feel fully healed.
Fire -- Choose target... The missile hits the Cyberdemon.
You start running!
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon.
You swap your weapons instantly!
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
fires! You are hit!
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
reloads his rocket launcher.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
dies. You feel relatively safe now. Congratulations! You defeated
-- General ---------------------------------------------------
Before him 103 brave souls have ventured into Phobos:
72 of those were killed.
And 11 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 20 souls claim to have killed him...
2 sacrificed itself for the good of mankind.
16 killed the bastard and survived.
2 showed that it can outsmart hell itself.
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--- End code ---
And EE2? Yeah, I wanted Int ... I'm surprised, I'm not sure if it was my avoidance of special levels, or the unusually light sprinkling of viles, I somehow cleared everything but only ended up at level 9 when I got to Cybie.
Deathwind:
It was your avoidance of special levels, vile revives don't give exp unless it's the monster's first death (the Mortuary comes to mind).
edit: Why would anyone EVER skip chained court on M is beyond me, it's just free exp and ammo.
Kg:
Chained Court FTW! Anyway nice stack of mods... In my previous run I went for SoGx3 first, but I'll try Fin->SoG->SoG->Jug, it seems pretty reasonable. Good job.
C4Cypher:
I skipped Chained court simply because ... frankly, I knew I was cheesing this run, even without Dualgunner, I wanted the challenge of 100%, but I am not going to pull crazy stunts like zerk walking lava in order to clear the Chained Court (If I were clearing on standard, I'd be using the rocket launcher from Arena to breach the walls and fight the fun stuff hidden in the creamy center.
I feel a little guilty, simply because the only reason I felt the need to put up this Mortem is that people were ribbing me about not taking Dualgunner. I wanted the self-imposed challenge of YAAMing with a juggler build because M is starting to get to a point where it's not as much of a challenge. This is a shock for me to say, because I remember how insanely difficult the transition from E to M was for me.
I initially tried going Fin->Jug->Sog ... but I quickly found that I was woefully underpowered and under speed for Arena as a result. Fin->SoG-> or SoG->SoG->Fin-> gives you the freedom to pick up juggler whenever your firing speed outstrips your magazine capacity (getting a bulk mod at the beginning really helps in this regard, I find you don't need Jug quite so early). Turns out, the build is about fire speed. For kicks I tech modded one of my pistols, and got the fire time down to .22 a sec. I know that's not nearly as much fire output as the .36 with dualgunner and two rounds, but with the right mods (focusing on front loading one pistol in the hopes of getting a Unique for the other), you should be blistering through enemies. With B1P1T1, I was dropping Barons before they could get a shot off.
I'm not kidding
This one cheated ... I still killed him before he got a shot off.
Game Hunter:
--- Quote from: C4Cypher on November 09, 2010, 05:06 ---I skipped Chained court simply because ... frankly, I knew I was cheesing this run, even without Dualgunner, I wanted the challenge of 100%, but I am not going to pull crazy stunts like zerk walking lava in order to clear the Chained Court (If I were clearing on standard, I'd be using the rocket launcher from Arena to breach the walls and fight the fun stuff hidden in the creamy center).
--- End quote ---
You make this sound like I don't run Chained Court and lavazerk every single game, sometimes even when I have a rocket launcher. Halls of Carnage is another special level that there's absolutely no reason not to play it, even if you can't equip the BFG. Personally I like to do the Armory whenever it's available, but the lack of healing can make things harder down the road.
--- Quote from: C4Cypher on November 09, 2010, 05:06 ---I feel a little guilty, simply because the only reason I felt the need to put up this Mortem is that people were ribbing me about not taking Dualgunner. I wanted the self-imposed challenge of YAAMing with a juggler build because M is starting to get to a point where it's not as much of a challenge. This is a shock for me to say, because I remember how insanely difficult the transition from E to M was for me.
--- End quote ---
I'll be impressed when you start doing this on (at least) HMP without the help of special pistols. Have you completed Arena Gold (Hell's Arena AoMr/UV) yet? Looks like you're more than good enough with pistols to collect that one. Also, if you're looking for a challenge, maybe you should try some more of the...um...challenges. AoI and AoPu are a great way to become ultra-conserved in your tactics.
--- Quote from: C4Cypher on November 09, 2010, 05:06 ---I initially tried going Fin->Jug->Sog ... but I quickly found that I was woefully underpowered and under speed for Arena as a result. Fin->SoG-> or SoG->SoG->Fin-> gives you the freedom to pick up juggler whenever your firing speed outstrips your magazine capacity (getting a bulk mod at the beginning really helps in this regard, I find you don't need Jug quite so early). Turns out, the build is about fire speed. For kicks I tech modded one of my pistols, and got the fire time down to .22 a sec. I know that's not nearly as much fire output as the .36 with dualgunner and two rounds, but with the right mods (focusing on front loading one pistol in the hopes of getting a Unique for the other), you should be blistering through enemies. With B1P1T1, I was dropping Barons before they could get a shot off.
--- End quote ---
H'okay, maybe I should just do a comparison of single pistol vs. DG.
Damage: Virtual tie. Power mods are in the single pistol's favor, but their appearance varies from game to game.
Speed: Single pistol by a slim margin. In many cases, this won't make enough of a difference (given that pistols are so freaking fast anyway).
Reloading: Virtual tie. MGK (which is a route of DG) can auto-reload after shots, which is in Dualgunner's favor, but is not by any means a foregone conclusion in such a build.
Accuracy: Dualgunner. More shots means more chances to hit (rapid-fire argument).
DPS: Dualgunner by a landslide. The 80% difference in overall firing will kill enemies much faster. Power (and bulk) mods can tip the scale, but not nearly enough.
Mod use: Single pistol. This, of course, depends not only on the mods you find and how many, but if WK even comes into the picture.
Conservation: Single pistol. Dualgunner can waste shots as a result of killing the enemy on the first bullet, but one gun does not have this issue.
The most important consideration, however, is really trait selection. Your substitution for DG appears to be Jug, which allows for more shots before reloading. My question to you is this: can you choose DG and still wield a single pistol when it is more convenient? Yes, of course you can. The fact that you CAN dual-wield pistols does not mean you are going to do so in every situation. Sometimes you're low on ammo or you have a P3 and an unmodded. Sometimes you're going to get a special pistol, and the second pistol is getting in the way. That you have the freedom to have options is far more useful than limiting yourself to one or the other.
Truth be told, the single pistol option only comes into play as a serious decision when you're using other weapons. The trait analysis only matters in AoMr, basically: DG makes less sense with Jug is being used as a way to swap to that missile launcher. However, in the case of AoMr, there are far fewer situations that require both careful ammo conservation and lack of cover than not. If you're in frequently the position where that 1.2sec makes a huge difference, I may question your competence as a pistol user.
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