DRL > Requests For Features

Better Sound Synthesis Technique

<< < (2/3) > >>

Kg:
I heard that if for example 4 violinists play the same thing with same volume it would be 2x louder than 1 violinist or something.

thelaptop:

--- Quote from: Kg on November 10, 2010, 06:24 ---I heard that if for example 4 violinists play the same thing with same volume it would be 2x louder than 1 violinist or something.

--- End quote ---
Loudness increases logarithmically with respect to perception.  So if you want something to sound twice as loud, you need to put in about 10 times more power.

Loudness decreases inversely with respect to distance.  So a sound at a point sounds half as loud 2 metres away, and a quarter as loud 4 metres away.

Thomas:

--- Quote from: thelaptop on November 10, 2010, 06:46 ---Loudness decreases inversely with respect to distance.  So a sound at a point sounds half as loud 2 metres away, and a quarter as loud 4 metres away.

--- End quote ---

This is wrong. Loudness is inversely squarely proportional to distance. A sound heard 2 meters away from its source will be 4 times louder than a sound heard 4 meters away from its source, because (1/2) squared is 4 times greater than (1/4) squared.

thelaptop:

--- Quote from: Thomas on November 10, 2010, 19:33 ---This is wrong. Loudness is inversely squarely proportional to distance. A sound heard 2 meters away from its source will be 4 times louder than a sound heard 4 meters away from its source, because (1/2) squared is 4 times greater than (1/4) squared.

--- End quote ---
No.  See this.  Sound pressure is related to the loudness.

Tavana:
I'm sorry, I just have to laugh whenever people use Wikipedia as their source.

That being said, I fully support a better sound management system.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version